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| ### Confusione
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| '''Tempo di Lancio:''' 1 action\n\n'''Range:''' 90 feet\n\n'''Components:''' V, S, M (three nut shells)\n\n'''Duration:''' Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\n'''Table- Confusion Behavior'''\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*'''At Higher Levels'''*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]]
| | *4°-level Ammaliamento* |
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| '''Gittata:''' 27 metri\n\n'''Components:''' V, S, M (three nut shells)\n\n'''Duration:''' Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\n'''Table- Confusion Behavior'''\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*'''At Higher Levels'''*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 2 metri for each slot level above 4th.\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]] | | '''Tempo di Lancio:''' 1 azione |
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| '''Componenti:''' V, S, M (three nut shells)\n\n'''Duration:''' Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\n'''Table- Confusion Behavior'''\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*'''At Higher Levels'''*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]] | | '''Gittata:''' 90 metri |
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| '''Durata:''' Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\n'''Table- Confusion Behavior'''\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*'''At Higher Levels'''*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]] | | '''Componenti:''' V, S, M (three nut shells) |
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| |\n| | |\n\nAt the end of each of its turns, an affected bersaglio can effettua un Wisdom saving throw. If it succeeds, this effect ends for that bersaglio.\n\n
| | '''Durata:''' concentrazione, up to 1 minuto |
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| *'''A Livelli Superiori'''*. . Quando lanci this incantesimo using a incantesimo slot of 5th level or higher, the radius of the sphere increases by 5 feet for each livello slot above 4th.\n
| | This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled azione. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom tiro salvezza when you cast this spell or be affected by it. |
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| | An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn. |
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| | '''Table- Confusion Behavior''' |
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| | {| class="wikitable" |
| | ! d10 |
| | | Behavior |
| | ! 1 |
| | | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an azione this turn. |
| | ! 2-6 |
| | | The creature doesn't move or take actions this turn. |
| | ! 7-8 |
| | | The creature uses its azione to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |
| | ! 9-10 |
| | | The creature can act and move normally. |
| | |} |
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| | At the end of each of its turns, an affected target can make a Wisdom tiro salvezza. If it succeeds, this effect ends for that target. |
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| | *'''At Higher Levels'''*. When you cast this spell using a slot incantesimo of 5th level or higher, the radius of the sphere increases by 5 metri for each slot level above 4th. |
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| | [[Categoria:Incantesimi]] |
| | [[Categoria:SRD_5.1]] |
| {{Licenza|versione=5.1}} | | {{Licenza|versione=5.1}} |
| [[Categoria:Incantesimi]]
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| [[Categoria:SRD 5.1]]
| | <!-- Import bulk SRD 5.1 spells --> |
| <!-- it: Confusione -->
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| <!-- Tradotto AI -->
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Tempo di Lancio: 1 azione
Gittata: 90 metri
Componenti: V, S, M (three nut shells)
Durata: concentrazione, up to 1 minuto
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled azione. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom tiro salvezza when you cast this spell or be affected by it.
An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
Table- Confusion Behavior
| d10
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Behavior
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1
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The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an azione this turn.
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2-6
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The creature doesn't move or take actions this turn.
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7-8
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The creature uses its azione to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
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9-10
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The creature can act and move normally.
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At the end of each of its turns, an affected target can make a Wisdom tiro salvezza. If it succeeds, this effect ends for that target.
- At Higher Levels*. When you cast this spell using a slot incantesimo of 5th level or higher, the radius of the sphere increases by 5 metri for each slot level above 4th.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.