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Confusione: differenze tra le versioni

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### Confusione


'''Tempo di Lancio:''' 1 action\n\n'''Range:''' 90 feet\n\n'''Components:''' V, S, M (three nut shells)\n\n'''Duration:''' Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\n'''Table- Confusion Behavior'''\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*'''At Higher Levels'''*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]]
*4°-level Ammaliamento*


'''Gittata:''' 27 metri\n\n'''Components:''' V, S, M (three nut shells)\n\n'''Duration:''' Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\n'''Table- Confusion Behavior'''\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*'''At Higher Levels'''*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 2 metri for each slot level above 4th.\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]]
'''Tempo di Lancio:''' 1 azione


'''Componenti:''' V, S, M (three nut shells)\n\n'''Duration:''' Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\n'''Table- Confusion Behavior'''\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*'''At Higher Levels'''*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]]
'''Gittata:''' 90 metri


'''Durata:''' Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\n'''Table- Confusion Behavior'''\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*'''At Higher Levels'''*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]]
'''Componenti:''' V, S, M (three nut shells)


|\n|      |                                                                                                                                                                                                |\n\nAt the end of each of its turns, an affected bersaglio can effettua un Wisdom saving throw. If it succeeds, this effect ends for that bersaglio.\n\n
'''Durata:''' concentrazione, up to 1 minuto


*'''A Livelli Superiori'''*. . Quando lanci this incantesimo using a incantesimo slot of 5th level or higher, the radius of the sphere increases by 5 feet for each livello slot above 4th.\n
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled azione. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom tiro salvezza when you cast this spell or be affected by it.


An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
'''Table- Confusion Behavior'''
{| class="wikitable"
! d10
| Behavior
! 1
| The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an azione this turn.
! 2-6
| The creature doesn't move or take actions this turn.
! 7-8
| The creature uses its azione to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
! 9-10
| The creature can act and move normally.
|}
At the end of each of its turns, an affected target can make a Wisdom tiro salvezza. If it succeeds, this effect ends for that target.
*'''At Higher Levels'''*. When you cast this spell using a slot incantesimo of 5th level or higher, the radius of the sphere increases by 5 metri for each slot level above 4th.
[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
 
[[Categoria:SRD 5.1]]
<!-- Import bulk SRD 5.1 spells -->
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Versione delle 11:26, 7 lug 2026

  • 4°-level Ammaliamento*

Tempo di Lancio: 1 azione

Gittata: 90 metri

Componenti: V, S, M (three nut shells)

Durata: concentrazione, up to 1 minuto

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled azione. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom tiro salvezza when you cast this spell or be affected by it.

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

Table- Confusion Behavior

d10 Behavior 1 The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an azione this turn. 2-6 The creature doesn't move or take actions this turn. 7-8 The creature uses its azione to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. 9-10 The creature can act and move normally.

At the end of each of its turns, an affected target can make a Wisdom tiro salvezza. If it succeeds, this effect ends for that target.

  • At Higher Levels*. When you cast this spell using a slot incantesimo of 5th level or higher, the radius of the sphere increases by 5 metri for each slot level above 4th.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.