Elf, Drow: differenze tra le versioni
Import Monsters_batch1: Elf, Drow |
Reimport Monsters: Elf, Drow (formattato) |
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| Riga 1: | Riga 1: | ||
== Elf, Drow == | |||
''Medium humanoid (elf), neutral evil'' | |||
'''Armor Class''' 15 (chain shirt) | '''Armor Class''' 15 (chain shirt) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft. | '''Speed''' 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
! 10 (+0) | |||
| 14 (+2) | |||
| 10 (+0) | |||
| 11 (+0) | |||
| 11 (+0) | |||
| 12 (+1) | |||
|} | |||
'''Skills''' Perception +2, Stealth +4 | '''Skills''' Perception +2, Stealth +4 | ||
| Riga 21: | Riga 37: | ||
'''Challenge''' 1/4 (50 XP) | '''Challenge''' 1/4 (50 XP) | ||
*'''Fey Ancestry'''*. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep. | ****'''Fey Ancestry'''**'''. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep. | ||
*'''Innate Spellcasting'''*. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material Components | '''**'''Innate Spellcasting'''**'''. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material Components | ||
At will: | At will: ''dancing lights'' | ||
1/day each: | 1/day each: ''darkness'', ''faerie fire'' | ||
*'''Sunlight Sensitivity'''*. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. | '''**'''Sunlight Sensitivity'''**'''. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. | ||
###### Actions | ###### Actions | ||
*'''Shortsword'''*. | '''**'''Shortsword'''**'''. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d6+2) piercing damage. | ||
'''**'''Hand Crossbow'''****. ''Ranged Weapon Attack:'' +4 to hit, range 30/120 ft., one target. ''Hit:'' 5 (1d6+2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Elf, Drow
Medium humanoid (elf), neutral evil
Armor Class 15 (chain shirt)
Hit Points 13 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | --------- | --------- | --------- | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
|---|
Skills Perception +2, Stealth +4
Senses darkvision 120 ft., passive Perception 12
Languages Elvish, Undercommon
Challenge 1/4 (50 XP)
- Fey Ancestry**. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
**Innate Spellcasting**. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material Components
At will: dancing lights
1/day each: darkness, faerie fire
**Sunlight Sensitivity**. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Actions
**Shortsword**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
**Hand Crossbow****. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.