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Nalfeshnee (Demone): differenze tra le versioni

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Import Monsters_batch2: Nalfeshnee (Demon)
 
Reimport Monsters: Nalfeshnee (Demon) (formattato)
Riga 1: Riga 1:
### Nalfeshnee (Demon)
=== Nalfeshnee (Demon) ===
 
''Large fiend (demon), chaotic evil''
*Large fiend (demon), chaotic evil*


'''Armor Class''' 18 (natural armor)
'''Armor Class''' 18 (natural armor)
Riga 9: Riga 8:
'''Speed''' 20 ft., fly 30 ft.
'''Speed''' 20 ft., fly 30 ft.


| STR     | DEX     | CON     | INT     | WIS     | CHA     |
{| class="wikitable"
|---------|---------|---------|---------|---------|---------|
! STR
| 21 (+5) | 10 (+0) | 22 (+6) | 19 (+4) | 12 (+1) | 15 (+2) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 21 (+5)
| 10 (+0)
| 22 (+6)
| 19 (+4)
| 12 (+1)
| 15 (+2)
|}


'''Saving Throws''' Con +11, Int +9, Wis +6, Cha +7
'''Saving Throws''' Con +11, Int +9, Wis +6, Cha +7
Riga 27: Riga 43:
'''Challenge''' 13 (10,000 XP)
'''Challenge''' 13 (10,000 XP)


*'''Magic Resistance'''*. The nalfeshnee has advantage on saving throws against spells and other magical effects.
****'''Magic Resistance'''**'''. The nalfeshnee has advantage on saving throws against spells and other magical effects.


###### Actions
###### Actions


*'''Multiattack'''*. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
'''**'''Multiattack'''**'''. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
 
'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +10 to hit, reach 5 ft., one target. ''Hit:'' 32 (5d10+5) piercing damage.


*'''Bite'''*. *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 32 (5d10+5) piercing damage.
'''**'''Claw'''**'''. ''Melee Weapon Attack:'' +10 to hit, reach 10 ft., one target. ''Hit:'' 15 (3d6+5) slashing damage.


*'''Claw'''*. *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 15 (3d6+5) slashing damage.
'''**'''Horror Nimbus (Recharge 5-6)'''**'''. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.


*'''Horror Nimbus (Recharge 5-6)'''*. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
'''**'''Teleport'''****. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.


*'''Teleport'''*. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:27, 3 lug 2026

Nalfeshnee (Demon)

Large fiend (demon), chaotic evil

Armor Class 18 (natural armor)

Hit Points 184 (16d10+96)

Speed 20 ft., fly 30 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 21 (+5) 10 (+0) 22 (+6) 19 (+4) 12 (+1) 15 (+2)

Saving Throws Con +11, Int +9, Wis +6, Cha +7

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities poisoned

Senses truesight 120 ft., passive Perception 11

Languages Abyssal, telepathy 120 ft.

Challenge 13 (10,000 XP)

        • Magic Resistance**. The nalfeshnee has advantage on saving throws against spells and other magical effects.
            1. Actions

**Multiattack**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

**Bite**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10+5) piercing damage.

**Claw**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6+5) slashing damage.

**Horror Nimbus (Recharge 5-6)**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

**Teleport****. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.