Nalfeshnee (Demone): differenze tra le versioni
Import Monsters_batch2: Nalfeshnee (Demon) |
Reimport Monsters: Nalfeshnee (Demon) (formattato) |
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| Riga 1: | Riga 1: | ||
=== Nalfeshnee (Demon) === | |||
''Large fiend (demon), chaotic evil'' | |||
'''Armor Class''' 18 (natural armor) | '''Armor Class''' 18 (natural armor) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 20 ft., fly 30 ft. | '''Speed''' 20 ft., fly 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
! 21 (+5) | |||
| 10 (+0) | |||
| 22 (+6) | |||
| 19 (+4) | |||
| 12 (+1) | |||
| 15 (+2) | |||
|} | |||
'''Saving Throws''' Con +11, Int +9, Wis +6, Cha +7 | '''Saving Throws''' Con +11, Int +9, Wis +6, Cha +7 | ||
| Riga 27: | Riga 43: | ||
'''Challenge''' 13 (10,000 XP) | '''Challenge''' 13 (10,000 XP) | ||
*'''Magic Resistance'''*. The nalfeshnee has advantage on saving throws against spells and other magical effects. | ****'''Magic Resistance'''**'''. The nalfeshnee has advantage on saving throws against spells and other magical effects. | ||
###### Actions | ###### Actions | ||
*'''Multiattack'''*. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws. | '''**'''Multiattack'''**'''. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws. | ||
'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +10 to hit, reach 5 ft., one target. ''Hit:'' 32 (5d10+5) piercing damage. | |||
*''' | '''**'''Claw'''**'''. ''Melee Weapon Attack:'' +10 to hit, reach 10 ft., one target. ''Hit:'' 15 (3d6+5) slashing damage. | ||
*''' | '''**'''Horror Nimbus (Recharge 5-6)'''**'''. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours. | ||
*''' | '''**'''Teleport'''****. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:27, 3 lug 2026
Nalfeshnee (Demon)
Large fiend (demon), chaotic evil
Armor Class 18 (natural armor)
Hit Points 184 (16d10+96)
Speed 20 ft., fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | --------- | --------- | --------- | 21 (+5) | 10 (+0) | 22 (+6) | 19 (+4) | 12 (+1) | 15 (+2) |
|---|
Saving Throws Con +11, Int +9, Wis +6, Cha +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 13 (10,000 XP)
- Magic Resistance**. The nalfeshnee has advantage on saving throws against spells and other magical effects.
- Actions
**Multiattack**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
**Bite**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10+5) piercing damage.
**Claw**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6+5) slashing damage.
**Horror Nimbus (Recharge 5-6)**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
**Teleport****. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.