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Elephant: differenze tra le versioni

Da D&D Next.
Import Monsters_batch1: Elephant
 
Reimport Monsters: Elephant (formattato)
Riga 1: Riga 1:
### Elephant
=== Elephant ===
 
''Huge beast, unaligned''
*Huge beast, unaligned*


'''Armor Class''' 12 (natural armor)
'''Armor Class''' 12 (natural armor)
Riga 9: Riga 8:
'''Speed''' 40 ft.
'''Speed''' 40 ft.


| STR     | DEX   | CON     | INT   | WIS     | CHA   |
{| class="wikitable"
|---------|--------|---------|--------|---------|--------|
! STR
| 22 (+6) | 9 (-1) | 17 (+3) | 3 (-4) | 11 (+0) | 6 (-2) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| --------
| ---------
| --------
| ---------
| --------
! 22 (+6)
| 9 (-1)
| 17 (+3)
| 3 (-4)
| 11 (+0)
| 6 (-2)
|}


'''Senses''' passive Perception 10
'''Senses''' passive Perception 10
Riga 19: Riga 35:
'''Challenge''' 4 (1,100 XP)
'''Challenge''' 4 (1,100 XP)


*'''Trampling Charge'''*. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
****'''Trampling Charge'''**'''. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.


###### Actions
###### Actions


*'''Gore'''*. *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 19 (3d8+6) piercing damage.
'''**'''Gore'''**'''. ''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one target. ''Hit:'' 19 (3d8+6) piercing damage.
 
'''**'''Stomp'''****. ''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one prone creature. ''Hit:'' 22 (3d10+6) bludgeoning damage.


*'''Stomp'''*. *Melee Weapon Attack:* +8 to hit, reach 5 ft., one prone creature. *Hit:* 22 (3d10+6) bludgeoning damage.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Elephant

Huge beast, unaligned

Armor Class 12 (natural armor)

Hit Points 76 (8d12+24)

Speed 40 ft.

STR DEX CON INT WIS CHA --------- -------- --------- -------- --------- -------- 22 (+6) 9 (-1) 17 (+3) 3 (-4) 11 (+0) 6 (-2)

Senses passive Perception 10

Languages -

Challenge 4 (1,100 XP)

        • Trampling Charge**. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
            1. Actions

**Gore**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage.

**Stomp****. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10+6) bludgeoning damage.

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