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=== Vampire Spawn ===\nMedia non morto, neutrale malvagio\n\nClasse Armatura 15 (armatura naturale)\n\nPunti Ferita 82 (11d8+33)\n\nVelocità 9,1 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| ---------\n| ---------\n| ---------\n| ---------\n| ---------\n! 16 (+3)\n| 16 (+3)\n| 16 (+3)\n| 11 (+0)\n| 10 (+0)\n| 12 (+1)\n|}\n\nTiri Salvezza Dex +6, Wis +3\n\nAbilità Percezione +3, Furtività +6\n\nResistenze ai Danni necrotrico; contundenti, perforanti, and taglienti from nonmagical attacks\n\nSensi visione al buio 18,3 m, Percezione passiva 13\n\nLinguaggi the languages it knew in life\n\nGrado di Sfida 5 (1,800 PE)\n\n''''Rigenerazione''''. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiante danni or danni from holy water, this trait doesn't function at the start of the vampire's next turn.\n\n''''Camminare sui Muri''''. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\n\n''''Debolezze del Vampiro''''. The vampire has the following flaws:\n\nForbiddance. The vampire can't enter a residence without an invitation from one of the occupants.\n\nDanneggiato dall'Acqua Corrente. The vampire takes 20 acido danni when it ends its turn in running water.\n\nPalo nel Cuore. The vampire is destroyed if a perforanti arma made of wood is driven into its heart while it is incapacitated in its resting place.\n\nSunlight Hypersensitivity. The vampire takes 20 radiante danni when it starts its turn in sunlight. While in sunlight, it has svantaggio on attack rolls and ability checks.\n\n###### Azioni\n\n''''Multiattacco''''. The vampire makes two attacks, only one of which can be a bite attack.\n\n''''Claws.'''' Attacco con Arma da Mischia: +6 per colpire, portata 1,5 m, una creatura. Hit: 8 (2d4+3) taglienti danni. Instead of dealing danni, the vampire can grapple the target (escape DC 13).\n\n''''Bite''''. Attacco con Arma da Mischia: +6 per colpire, portata 1,5 m, one willing creature, or a creature that is afferrato by the vampire, incapacitated, or trattenuto. Hit: 6 (1d6+3) perforanti danni plus 7 (2d6) necrotrico danni. The target's hit point maximum is reduced by an amount equal to the necrotrico danni taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.\n\n
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