Unicorno: differenze tra le versioni
Aggiornamento contenuti |
|
(Nessuna differenza)
| |
Versione delle 00:12, 10 lug 2026
== Unicorn ==\nGrande celestiale, legale buono\n\nClasse Armatura 12\n\nPunti Ferita 67 (9d10+18)\n\nVelocità 15,2 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| ---------\n| ---------\n| ---------\n| ---------\n| ---------\n! 18 (+4)\n| 14 (+2)\n| 15 (+2)\n| 11 (+0)\n| 17 (+3)\n| 16 (+3)\n|}\n\nImmunità ai Danni veleno\n\nCondition Immunities ammaliato, paralizzato, avvelenato\n\nSensi visione al buio 18,3 m, Percezione passiva 13\n\nLinguaggi Celestial, Elvish, Sylvan, telepatia 18,3 m\n\nGrado di Sfida 5 (1,800 PE)\n\n''''Carica''''. If the unicorn moves at least 6,1 m straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) perforanti danni. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked pronato.\n\n''''Incantesimi Innati''''. The unicorn's innate spellcasting ability is Charisma (CD tiro salvezza incantesimi 14). The unicorn can innately cast the following spells, requiring no Components\n\nAt will: detect evil and good, druidcraft, pass without trace\n\n1/day each: calm emotions, dispel evil and good, entangle\n\n''''Resistenza alla Magia''''. The unicorn has vantaggio on tiri salvezza against spells and other magical effects.\n\n''''Magic Weapons''''. The unicorn's arma attacks are magical.\n\n###### Azioni\n\n''''Multiattacco''''. The unicorn makes two attacks: one with its hooves and one with its horn.\n\n''''Hooves''''. Attacco con Arma da Mischia: +7 per colpire, portata 1,5 m, un bersaglio. Hit: 11 (2d6+4) contundenti danni.\n\n''''Horn''''. Attacco con Arma da Mischia: +7 per colpire, portata 1,5 m, un bersaglio. Hit: 8 (1d8+4) perforanti danni.\n\n''''Healing Touch (3/Day)''''. The unicorn touches another creature with its horn. The target magically regains 11 (2d8+2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.\n\n''''Teleport (1/Day)''''. The unicorn magically teleports itself and up to three willing creatures it can see within 1,5 m of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.\n\n###### Azioni Leggendarie\n\nThe unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.\n\nHooves. The unicorn makes one attack with its hooves.\n\nShimmering Shield (Costs 2 Azioni). The unicorn creates a shimmering, magical field around itself or another creature it can see within 18,3 m of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.\n\nHeal Self (Costs 3 Azioni). The unicorn magically regains 11 (2d8+2) hit points.\n\n
\n\n