Mefite di Polvere: differenze tra le versioni
Import Monsters_batch1: Dust Mephit |
Reimport Monsters: Dust Mephit (formattato) |
||
| Riga 1: | Riga 1: | ||
=== Dust Mephit === | |||
''Small elemental, neutral evil'' | |||
'''Armor Class''' 12 | '''Armor Class''' 12 | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft., fly 30 ft. | '''Speed''' 30 ft., fly 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! -------- | |||
| --------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| --------- | |||
! 5 (-3) | |||
| 14 (+2) | |||
| 10 (+0) | |||
| 9 (-1) | |||
| 11 (+0) | |||
| 10 (+0) | |||
|} | |||
'''Skills''' Perception +2, Stealth +4 | '''Skills''' Perception +2, Stealth +4 | ||
| Riga 27: | Riga 43: | ||
'''Challenge''' 1/2 (100 XP) | '''Challenge''' 1/2 (100 XP) | ||
*'''Death Burst'''*. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. | ****'''Death Burst'''**'''. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. | ||
*'''Innate Spellcasting (1/Day)'''*. The mephit can innately cast | '''**'''Innate Spellcasting (1/Day)'''**'''. The mephit can innately cast ''sleep'', requiring no material components. Its innate spellcasting ability is Charisma. | ||
###### Actions | ###### Actions | ||
*'''Claws.'''* *Melee Weapon Attack: | '''**'''Claws.'''**''' ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one creature. ''Hit:'' 4 (1d4+2) slashing damage. | ||
'''**'''Blinding Breath (Recharge 6)'''****. The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Dust Mephit
Small elemental, neutral evil
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft., fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA | -------- | --------- | --------- | -------- | --------- | --------- | 5 (-3) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
|---|
Skills Perception +2, Stealth +4
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., passive Perception 12
Languages Auran, Terran
Challenge 1/2 (100 XP)
- Death Burst**. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
**Innate Spellcasting (1/Day)**. The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
- Actions
**Claws.** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) slashing damage.
**Blinding Breath (Recharge 6)****. The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.