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Scheletro di Minotauro: differenze tra le versioni

Da D&D Next.
Import Monsters_batch2: Minotaur Skeleton
 
Reimport Monsters: Minotaur Skeleton (formattato)
Riga 1: Riga 1:
### Minotaur Skeleton
=== Minotaur Skeleton ===
 
''Large undead, lawful evil''
*Large undead, lawful evil*


'''Armor Class''' 12 (natural armor)
'''Armor Class''' 12 (natural armor)
Riga 9: Riga 8:
'''Speed''' 40 ft.
'''Speed''' 40 ft.


| STR     | DEX     | CON     | INT   | WIS   | CHA   |
{| class="wikitable"
|---------|---------|---------|--------|--------|--------|
! STR
| 18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| --------
| --------
! 18 (+4)
| 11 (+0)
| 15 (+2)
| 6 (-2)
| 8 (-1)
| 5 (-3)
|}


'''Damage Vulnerabilities''' bludgeoning
'''Damage Vulnerabilities''' bludgeoning
Riga 25: Riga 41:
'''Challenge''' 2 (450 XP)
'''Challenge''' 2 (450 XP)


*'''Charge'''*. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
****'''Charge'''**'''. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.


###### Actions
###### Actions


*'''Greataxe'''*. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 17 (2d12+4) slashing damage.
'''**'''Greataxe'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 17 (2d12+4) slashing damage.
 
'''**'''Gore'''****. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8+4) piercing damage.


*'''Gore'''*. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8+4) piercing damage.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Minotaur Skeleton

Large undead, lawful evil

Armor Class 12 (natural armor)

Hit Points 67 (9d10+18)

Speed 40 ft.

STR DEX CON INT WIS CHA --------- --------- --------- -------- -------- -------- 18 (+4) 11 (+0) 15 (+2) 6 (-2) 8 (-1) 5 (-3)

Damage Vulnerabilities bludgeoning

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 9

Languages understands Abyssal but can't speak

Challenge 2 (450 XP)

        • Charge**. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
            1. Actions

**Greataxe**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12+4) slashing damage.

**Gore****. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.

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