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Megera Marina: differenze tra le versioni

Da D&D Next.
Traduzione AI: Sea_Hag
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Riga 1: Riga 1:
=== Sea Hag ===\n''Media fata, caotico malvagio''\n\n'''Classe Armatura''' 14 (armatura naturale)\n\n'''Punti Ferita''' 52 (7d8+21)\n\n'''Velocità''' 9,1 m, swim 12,2 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| ---------\n| ---------\n| ---------\n| ---------\n| ---------\n! 16 (+3)\n| 13 (+1)\n| 16 (+3)\n| 12 (+1)\n| 12 (+1)\n| 13 (+1)\n|}\n\n'''Sensi''' visione al buio 18,3 m, Percezione passiva 11\n\n'''Linguaggi''' Aquan, Comune, Giant\n\n'''Grado di Sfida''' 2 (450 PE)\n\n****'''Amphibious'''**'''. The hag can breathe air and water.\n\n'''**'''Horrific Appearance'''**'''. Any umanoide that starts its turn within 9,1 m of the hag and can see the hag's true form must make a DC 11 Saggezza tiro salvezza. On a failed save, the creatura is spaventato for 1 minute. A creatura can repeat the tiro salvezza alla fine di ogni suo turno, with svantaggio if the hag is within line of sight, ending the effect on itself on a success. If a creatura's tiro salvezza is successful or the effect ends for it, the creatura is immune to the hag's Horrific Appearance for the next 24 hours.\n\nUnless the bersaglio is surprised or the revelation of the hag's true form is sudden, the bersaglio can avert its eyes and avoid making the initial tiro salvezza. Until the start of its next turn, a creatura that averts its eyes has svantaggio on attacco rolls against the hag.\n\n###### Azioni\n\n'''**'''Claws.'''**''' ''Attacco con Arma da Mischia:'' +5 per colpire, portata 1,5 m, un bersaglio. ''Colpito:'' 10 (2d6+3) taglienti danni.\n\n'''**'''Sguardo Mortale'''**'''. The hag targets one spaventato creatura she can see within 9,1 m of her. If the bersaglio can see the hag, it must succeed on a DC 11 Saggezza tiro salvezza against this magic or drop to 0 hit points.\n\n'''**'''Illusory Appearance'''****. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creatura of her general size and umanoide shape. The effect ends if the hag takes a bonus action to end it or if she dies.\n\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creatura must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Indagare) check to discern that the hag is disguised.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]
=== Sea Hag ===\n''Media fata, caotico malvagio''\n\n'''Classe Armatura''' 14 (armatura naturale)\n\n'''Punti Ferita''' 52 (7d8+21)\n\n'''Velocità''' 9,1 m, swim 12,2 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| ---------\n| ---------\n| ---------\n| ---------\n| ---------\n! 16 (+3)\n| 13 (+1)\n| 16 (+3)\n| 12 (+1)\n| 12 (+1)\n| 13 (+1)\n|}\n\n'''Sensi''' visione al buio 18,3 m, Percezione passiva 11\n\n'''Linguaggi''' Aquan, Comune, Giant\n\n'''Grado di Sfida''' 2 (450 PE)\n\n'''''''''Amphibious'''''''''. The hag can breathe air and water.\n\n'''''''''Horrific Appearance'''''''''. Any umanoide that starts its turn within 9,1 m of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is spaventato for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with svantaggio if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.\n\nUnless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has svantaggio on attack rolls against the hag.\n\n###### Azioni\n\n'''''''''Claws.''''''''' ''Attacco con Arma da Mischia:'' +5 per colpire, portata 1,5 m, un bersaglio. ''Hit:'' 10 (2d6+3) taglienti danni.\n\n'''''''''Death Glare'''''''''. The hag targets one spaventato creature she can see within 9,1 m of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.\n\n'''''''''Illusory Appearance'''''''''. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and umanoide shape. The effect ends if the hag takes a bonus action to end it or if she dies.\n\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]
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Versione delle 21:22, 3 lug 2026

=== Sea Hag ===\nMedia fata, caotico malvagio\n\nClasse Armatura 14 (armatura naturale)\n\nPunti Ferita 52 (7d8+21)\n\nVelocità 9,1 m, swim 12,2 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| ---------\n| ---------\n| ---------\n| ---------\n| ---------\n! 16 (+3)\n| 13 (+1)\n| 16 (+3)\n| 12 (+1)\n| 12 (+1)\n| 13 (+1)\n|}\n\nSensi visione al buio 18,3 m, Percezione passiva 11\n\nLinguaggi Aquan, Comune, Giant\n\nGrado di Sfida 2 (450 PE)\n\n''''Amphibious''''. The hag can breathe air and water.\n\n''''Horrific Appearance''''. Any umanoide that starts its turn within 9,1 m of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is spaventato for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with svantaggio if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.\n\nUnless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has svantaggio on attack rolls against the hag.\n\n###### Azioni\n\n''''Claws.'''' Attacco con Arma da Mischia: +5 per colpire, portata 1,5 m, un bersaglio. Hit: 10 (2d6+3) taglienti danni.\n\n''''Death Glare''''. The hag targets one spaventato creature she can see within 9,1 m of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.\n\n''''Illusory Appearance''''. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and umanoide shape. The effect ends if the hag takes a bonus action to end it or if she dies.\n\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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