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Progenie del Vampiro: differenze tra le versioni

Da D&D Next.
AI
Traduzione AI: Vampire_Spawn
Riga 1: Riga 1:
=== Vampire Spawn ===\n''Medium undead, neutral evil''\n\n'''[[:Categoria:Classi|classe]] Armatura''' 15 (natural armor)\n\n'''Punti Ferita''' 82 (11d8+33)\n\n'''Velocità''' 9 m\n\n| STR    | DEX    | CON    | INT     | WIS    | CHA    |\n|---------|---------|---------|---------|---------|---------|\n| 16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |\n\n'''Tiri SalvezzaSag +3\n\n'''Abilità''' Percezione +3, Furtività +6\n\n'''Danno Resistances''' necrotizzati; contundenti, perforanti, and taglienti from nonmagical attacks\n\n'''Sensi''' visione al buio 18 m, passive Percezione 13\n\n'''Linguaggi''' the languages it knew in life\n\n'''Grado di Sfida''' 5 (1,800 XP)\n\n'''''Rigenerazione'''''. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and non è in sunlight or running water. If the vampire takes radiante damage or damage from holy water, this trait non function at the start of the vampire's next turn.\n\n'''''Spider Climb'''''. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\n\n'''''Vampire Weaknesses'''''. The vampire has the following flaws:\n\n''Forbiddance''. The vampire non può enter a residence without an invitation from one of the occupants.\n\n''Harmed by Running Water''. The vampire takes 20 acido damage when it ends its turn in running water.\n\n''Stake to the Heart''. The vampire is destroyed if a perforanti weapon made of wood is driven into its heart while it is incapacitated in its resting place.\n\n''Sunlight Hypersensitivity''. The vampire takes 20 radiante damage when it starts its turn in sunlight. While in sunlight, it ha svantaggio nei attack rolls and ability checks.\n\n###### Actions\n\n'''''Multiattacco'''''. The vampire makes two attacks, only one of which can be a bite attack.\n\n'''''Claws.''''' ''Arma da Mischia Attacco:'' +6 per colpire, portata 2 m, una creatura. ''Colpito:'' 8 (2d4+3) taglienti damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).\n\n'''''Bite'''''. ''Arma da Mischia Attacco:'' +6 per colpire, portata 2 m, one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. ''Colpito:'' 6 (1d6+3) perforanti damage plus 7 (2d6) necrotizzati damage. The target's hit point maximum is reduced by an amount equal to the necrotizzati damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Vampire Spawn -->
=== Vampire Spawn ===\n''Media non morto, neutrale malvagio''\n\n'''Classe Armatura''' 15 (armatura naturale)\n\n'''Punti Ferita''' 82 (11d8+33)\n\n'''Velocità''' 9,1 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| ---------\n| ---------\n| ---------\n| ---------\n| ---------\n! 16 (+3)\n| 16 (+3)\n| 16 (+3)\n| 11 (+0)\n| 10 (+0)\n| 12 (+1)\n|}\n\n'''Tiri Salvezza''' Dex +6, Wis +3\n\n'''Abilità''' Percezione +3, Furtività +6\n\n'''Resistenze ai Danni''' necrotrico; contundenti, perforanti, and taglienti from nonmagical attacks\n\n'''Sensi''' visione al buio 18,3 m, Percezione passiva 13\n\n'''Linguaggi''' the languages it knew in life\n\n'''Grado di Sfida''' 5 (1,800 PE)\n\n****'''Regeneration'''**'''. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiante danni or danni from holy water, this trait doesn't function at the start of the vampire's next turn.\n\n'''**'''Camminare sui Muri'''**'''. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\n\n'''**'''Vampire Weaknesses'''**'''. The vampire has the following flaws:\n\n''Forbiddance''. The vampire can't enter a residence without an invitation from one of the occupants.\n\n''Harmed by Running Water''. The vampire takes 20 acido danni when it ends its turn in running water.\n\n''Stake to the Heart''. The vampire is destroyed if a perforanti arma made of wood is driven into its heart while it is incapacitato in its resting place.\n\n''Ipersensibilità alla Luce Solare''. The vampire takes 20 radiante danni when it starts its turn in sunlight. While in sunlight, it has svantaggio on attacco rolls and ability checks.\n\n###### Azioni\n\n'''**'''Multiattacco'''**'''. The vampire makes two attacks, only one of which can be a bite attacco.\n\n'''**'''Claws.'''**''' ''Attacco con Arma da Mischia:'' +6 per colpire, portata 1,5 m, una creatura. ''Colpito:'' 8 (2d4+3) taglienti danni. Instead of dealing danni, the vampire can grapple the bersaglio (escape DC 13).\n\n'''**'''Bite'''****. ''Attacco con Arma da Mischia:'' +6 per colpire, portata 1,5 m, one willing creatura, or a creatura that is afferrato by the vampire, incapacitato, or trattenuto. ''Colpito:'' 6 (1d6+3) perforanti danni plus 7 (2d6) necrotrico danni. The bersaglio's hit point maximum is reduced by an amount equal to the necrotrico danni taken, and the vampire regains hit points equal to that amount. The reduction lasts until the bersaglio finishes a long rest. The bersaglio dies if this effect reduces its hit point maximum to 0.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]
{{Licenza|versione=5.1}}
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[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
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Versione delle 21:21, 3 lug 2026

=== Vampire Spawn ===\nMedia non morto, neutrale malvagio\n\nClasse Armatura 15 (armatura naturale)\n\nPunti Ferita 82 (11d8+33)\n\nVelocità 9,1 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| ---------\n| ---------\n| ---------\n| ---------\n| ---------\n! 16 (+3)\n| 16 (+3)\n| 16 (+3)\n| 11 (+0)\n| 10 (+0)\n| 12 (+1)\n|}\n\nTiri Salvezza Dex +6, Wis +3\n\nAbilità Percezione +3, Furtività +6\n\nResistenze ai Danni necrotrico; contundenti, perforanti, and taglienti from nonmagical attacks\n\nSensi visione al buio 18,3 m, Percezione passiva 13\n\nLinguaggi the languages it knew in life\n\nGrado di Sfida 5 (1,800 PE)\n\n****Regeneration**. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiante danni or danni from holy water, this trait doesn't function at the start of the vampire's next turn.\n\n**Camminare sui Muri**. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\n\n**Vampire Weaknesses**. The vampire has the following flaws:\n\nForbiddance. The vampire can't enter a residence without an invitation from one of the occupants.\n\nHarmed by Running Water. The vampire takes 20 acido danni when it ends its turn in running water.\n\nStake to the Heart. The vampire is destroyed if a perforanti arma made of wood is driven into its heart while it is incapacitato in its resting place.\n\nIpersensibilità alla Luce Solare. The vampire takes 20 radiante danni when it starts its turn in sunlight. While in sunlight, it has svantaggio on attacco rolls and ability checks.\n\n###### Azioni\n\n**Multiattacco**. The vampire makes two attacks, only one of which can be a bite attacco.\n\n**Claws.** Attacco con Arma da Mischia: +6 per colpire, portata 1,5 m, una creatura. Colpito: 8 (2d4+3) taglienti danni. Instead of dealing danni, the vampire can grapple the bersaglio (escape DC 13).\n\n**Bite****. Attacco con Arma da Mischia: +6 per colpire, portata 1,5 m, one willing creatura, or a creatura that is afferrato by the vampire, incapacitato, or trattenuto. Colpito: 6 (1d6+3) perforanti danni plus 7 (2d6) necrotrico danni. The bersaglio's hit point maximum is reduced by an amount equal to the necrotrico danni taken, and the vampire regains hit points equal to that amount. The reduction lasts until the bersaglio finishes a long rest. The bersaglio dies if this effect reduces its hit point maximum to 0.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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