Solar (Angelo): differenze tra le versioni
Traduzione AI: Solar_(Angel) |
Traduzione AI: Solar_(Angel) |
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| Riga 1: | Riga 1: | ||
=== Solar (Angel) ===\n''Grande celestiale, legale buono''\n\n''' | === Solar (Angel) ===\n''Grande celestiale, legale buono''\n\n'''Classe Armatura''' 21 (armatura naturale)\n\n'''Punti Ferita''' 243 (18d10+144)\n\n'''Velocità''' 15,2 m, fly 45,7 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| ---------\n| ---------\n| ---------\n| ---------\n| ----------\n! 26 (+8)\n| 22 (+6)\n| 26 (+8)\n| 25 (+7)\n| 25 (+7)\n| 30 (+10)\n|}\n\n'''Tiri Salvezza''' Int +14, Wis +14, Cha +17\n\n'''Abilità''' Percezione +14\n\n'''Resistenze ai Danni''' radiante; contundenti, perforanti, and taglienti from nonmagical attacks\n\n'''Immunità ai Danni''' necrotrico, veleno\n\n'''Immunità alle Condizioni''' ammaliato, esaurimento, spaventato, avvelenato\n\n'''Sensi''' visione del vero 36,6 m, Percezione passiva 24\n\n'''Linguaggi''' all, telepatia 36,6 m\n\n'''Grado di Sfida''' 21 (33,000 PE)\n\n****'''Angelic Weapons'''**'''. The solar's arma attacks are magical. When the solar hits with any arma, the arma deals an extra 6d8 radiante danni (incluso nell'attacco).\n\n'''**'''Divine Awareness'''**'''. The solar knows if it hears a lie.\n\n'''**'''Incantesimi Innati'''**'''. The solar's caratteristica da incantatore is Carisma (CD tiro salvezza incantesimi 25). It can innately cast the following spells, requiring no material Components\n\nAt will: ''detect malvagio and buono'', ''invisibility'' (self only)\n\n3/day each: ''blade barrier'', ''dispel malvagio and buono'', ''resurrection''\n\n1/day each: ''commune'', ''control weather''\n\n'''**'''Resistenza alla Magia'''**'''. The solar has vantaggio on tiri salvezza against spells and other magical effects.\n\n###### Azioni\n\n'''**'''Multiattacco'''**'''. The solar makes two greatsword attacks.\n\n'''**'''Greatsword'''**'''. ''Attacco con Arma da Mischia:'' +15 per colpire, portata 1,5 m, un bersaglio. ''Colpito:'' 22 (4d6+8) taglienti danni plus 27 (6d8) radiante danni.\n\n'''**'''Slaying Longbow'''**'''. ''Attacco con Arma a Distanza:'' +13 per colpire, gittata 150/182,9 m, un bersaglio. ''Colpito:'' 15 (2d8+6) perforanti danni plus 27 (6d8) radiante danni. If the bersaglio is a creatura that has 100 hit points or fewer, it must succeed on a DC 15 Costituzione tiro salvezza or die.\n\n'''**'''Flying Sword'''**'''. The solar releases its greatsword to hover magically in an unoccupied space within 1,5 m of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 15,2 m and either make one attacco against a bersaglio or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.\n\n'''**'''Healing Touch (4/Day)'''****. The solar touches another creatura. The bersaglio magically regains 40 (8d8+4) hit points and is freed from any curse, disease, veleno, blindness, or deafness.\n\n###### Azioni Leggendarie\n\nThe solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatura's turn. The solar regains spent legendary actions at the start of its turn.\n\n'''Teleport'''. The solar magically teleports, along with any equipment it is wearing or carrying, up to 36,6 m to an unoccupied space it can see.\n\n'''Searing Burst (Costs 2 Azioni)'''. The solar emits magical, divine energy. Each creatura of its choice in a 10-foot radius must make a DC 23 Destrezza tiro salvezza, taking 14 (4d6) fuoco danni plus 14 (4d6) radiante danni se il tiro salvezza fallisce, or metà danno se riesce.\n\n'''Blinding Gaze (Costs 3 Azioni)'''. The solar targets una creatura it can see within 9,1 m of it. If the bersaglio can see it, the bersaglio must succeed on a DC 15 Costituzione tiro salvezza or be accecato until magic such as the ''lesser restoration'' spell removes the blindness.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]] | ||
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Versione delle 21:20, 3 lug 2026
=== Solar (Angel) ===\nGrande celestiale, legale buono\n\nClasse Armatura 21 (armatura naturale)\n\nPunti Ferita 243 (18d10+144)\n\nVelocità 15,2 m, fly 45,7 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| ---------\n| ---------\n| ---------\n| ---------\n| ----------\n! 26 (+8)\n| 22 (+6)\n| 26 (+8)\n| 25 (+7)\n| 25 (+7)\n| 30 (+10)\n|}\n\nTiri Salvezza Int +14, Wis +14, Cha +17\n\nAbilità Percezione +14\n\nResistenze ai Danni radiante; contundenti, perforanti, and taglienti from nonmagical attacks\n\nImmunità ai Danni necrotrico, veleno\n\nImmunità alle Condizioni ammaliato, esaurimento, spaventato, avvelenato\n\nSensi visione del vero 36,6 m, Percezione passiva 24\n\nLinguaggi all, telepatia 36,6 m\n\nGrado di Sfida 21 (33,000 PE)\n\n****Angelic Weapons**. The solar's arma attacks are magical. When the solar hits with any arma, the arma deals an extra 6d8 radiante danni (incluso nell'attacco).\n\n**Divine Awareness**. The solar knows if it hears a lie.\n\n**Incantesimi Innati**. The solar's caratteristica da incantatore is Carisma (CD tiro salvezza incantesimi 25). It can innately cast the following spells, requiring no material Components\n\nAt will: detect malvagio and buono, invisibility (self only)\n\n3/day each: blade barrier, dispel malvagio and buono, resurrection\n\n1/day each: commune, control weather\n\n**Resistenza alla Magia**. The solar has vantaggio on tiri salvezza against spells and other magical effects.\n\n###### Azioni\n\n**Multiattacco**. The solar makes two greatsword attacks.\n\n**Greatsword**. Attacco con Arma da Mischia: +15 per colpire, portata 1,5 m, un bersaglio. Colpito: 22 (4d6+8) taglienti danni plus 27 (6d8) radiante danni.\n\n**Slaying Longbow**. Attacco con Arma a Distanza: +13 per colpire, gittata 150/182,9 m, un bersaglio. Colpito: 15 (2d8+6) perforanti danni plus 27 (6d8) radiante danni. If the bersaglio is a creatura that has 100 hit points or fewer, it must succeed on a DC 15 Costituzione tiro salvezza or die.\n\n**Flying Sword**. The solar releases its greatsword to hover magically in an unoccupied space within 1,5 m of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 15,2 m and either make one attacco against a bersaglio or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.\n\n**Healing Touch (4/Day)****. The solar touches another creatura. The bersaglio magically regains 40 (8d8+4) hit points and is freed from any curse, disease, veleno, blindness, or deafness.\n\n###### Azioni Leggendarie\n\nThe solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatura's turn. The solar regains spent legendary actions at the start of its turn.\n\nTeleport. The solar magically teleports, along with any equipment it is wearing or carrying, up to 36,6 m to an unoccupied space it can see.\n\nSearing Burst (Costs 2 Azioni). The solar emits magical, divine energy. Each creatura of its choice in a 10-foot radius must make a DC 23 Destrezza tiro salvezza, taking 14 (4d6) fuoco danni plus 14 (4d6) radiante danni se il tiro salvezza fallisce, or metà danno se riesce.\n\nBlinding Gaze (Costs 3 Azioni). The solar targets una creatura it can see within 9,1 m of it. If the bersaglio can see it, the bersaglio must succeed on a DC 15 Costituzione tiro salvezza or be accecato until magic such as the lesser restoration spell removes the blindness.\n\n
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