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Darkmantle: differenze tra le versioni

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== Darkmantle ==
== Darkmantle ==\n''Piccola mostruosità, non allineato''\n\n'''[[:Categoria:Classi|classe]] Armatura''' 11\n\n'''Punti Ferita''' 22 (5d6+5)\n\n'''Velocità''' 10 m, fly 30 m\n\n| FOR | DES | COS | INT | SAG | CAR |\n|---------|---------|---------|--------|---------|--------|\n| 16 (+3) | 12 (+1) | 13 (+1) | 2 (-4) | 10 (+0) | 5 (-3) |\n\n'''Abilità''' Furtività +3\n\n'''Sensi''' vista cieca 60 m, passive Percezione 10\n\n'''Linguaggi''' -\n\n'''Grado di Sfida''' 1/2 (100 PE)\n\n'''''Echolocation'''''. The darkmantle can't use its vista cieca while assordita.\n\n'''''False Appearance'''''. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.\n\n###### Azioni\n\n'''''Crush'''''. ''Arma da Mischia Attacco:'' +5 a colpire, portata 5 m, una creatura. ''Colpito:'' 6 (1d6+3) contundenti damage, and the darkmantle attaches to the target. If the target is Media or piccolaer and the darkmantle has vantaggio on the attack roll, it attaches by engulfing the target's head, and the target is also accecata and unable to breathe while the darkmantle is attached in this way.\n\nWhile attached to the target, the darkmantle can attack no other creature except the target but has vantaggio on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.\n\nA creature can detach the darkmantle by making a successful DC 13 Forza check as an action. On its turn, the darkmantle can detach itself from the target by using 5 metri of movement.\n\n'''''Darkness Aura (1/Day)'''''. A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Darkmantle -->\n<!-- Tradotto AI 2026-07-03 -->
''Piccola mostruosità, non allineato''


'''[[:Categoria:Classi|classe]] Armatura''' 11
<!-- tradotto -->
 
'''Punti Ferita''' 22 (5d6+5)
 
'''Velocità''' 10 m, fly 30 m
 
| FOR | DES | COS | INT | SAG | CAR |
|---------|---------|---------|--------|---------|--------|
| 16 (+3) | 12 (+1) | 13 (+1) | 2 (-4) | 10 (+0) | 5 (-3) |
 
'''Abilità''' Furtività +3
 
'''Sensi''' vista cieca 60 m, passive Percezione 10
 
'''Linguaggi''' -
 
'''Grado di Sfida''' 1/2 (100 PE)
 
'''''Echolocation'''''. The darkmantle can't use its vista cieca while assordita.
 
'''''False Appearance'''''. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.
 
###### Azioni
 
'''''Crush'''''. ''Arma da Mischia Attacco:'' +5 a colpire, portata 5 m, una creatura. ''Colpito:'' 6 (1d6+3) contundenti damage, and the darkmantle attaches to the target. If the target is Media or piccolaer and the darkmantle has vantaggio on the attack roll, it attaches by engulfing the target's head, and the target is also accecata and unable to breathe while the darkmantle is attached in this way.
 
While attached to the target, the darkmantle can attack no other creature except the target but has vantaggio on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.
 
A creature can detach the darkmantle by making a successful DC 13 Forza check as an action. On its turn, the darkmantle can detach itself from the target by using 5 metri of movement.
 
'''''Darkness Aura (1/Day)'''''. A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.
 
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
<!-- Originale: Darkmantle -->
<!-- Tradotto AI 2026-07-03 -->

Versione delle 02:54, 4 lug 2026

== Darkmantle ==\nPiccola mostruosità, non allineato\n\nclasse Armatura 11\n\nPunti Ferita 22 (5d6+5)\n\nVelocità 10 m, fly 30 m\n\n| FOR | DES | COS | INT | SAG | CAR |\n|---------|---------|---------|--------|---------|--------|\n| 16 (+3) | 12 (+1) | 13 (+1) | 2 (-4) | 10 (+0) | 5 (-3) |\n\nAbilità Furtività +3\n\nSensi vista cieca 60 m, passive Percezione 10\n\nLinguaggi -\n\nGrado di Sfida 1/2 (100 PE)\n\nEcholocation. The darkmantle can't use its vista cieca while assordita.\n\nFalse Appearance. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.\n\n###### Azioni\n\nCrush. Arma da Mischia Attacco: +5 a colpire, portata 5 m, una creatura. Colpito: 6 (1d6+3) contundenti damage, and the darkmantle attaches to the target. If the target is Media or piccolaer and the darkmantle has vantaggio on the attack roll, it attaches by engulfing the target's head, and the target is also accecata and unable to breathe while the darkmantle is attached in this way.\n\nWhile attached to the target, the darkmantle can attack no other creature except the target but has vantaggio on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.\n\nA creature can detach the darkmantle by making a successful DC 13 Forza check as an action. On its turn, the darkmantle can detach itself from the target by using 5 metri of movement.\n\nDarkness Aura (1/Day). A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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