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Import Monsters_batch1: Cultist
 
Reimport Monsters: Cultist (formattato)
Riga 1: Riga 1:
### Cultist
=== Cultist ===
 
''Medium humanoid (any race), any non-good alignment''
*Medium humanoid (any race), any non-good alignment*


'''Armor Class''' 12 (leather armor)
'''Armor Class''' 12 (leather armor)
Riga 9: Riga 8:
'''Speed''' 30 ft.
'''Speed''' 30 ft.


| STR     | DEX     | CON     | INT     | WIS     | CHA     |
{| class="wikitable"
|---------|---------|---------|---------|---------|---------|
! STR
| 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 11 (+0)
| 12 (+1)
| 10 (+0)
| 10 (+0)
| 11 (+0)
| 10 (+0)
|}


'''Skills''' Deception +2, Religion +2
'''Skills''' Deception +2, Religion +2
Riga 21: Riga 37:
'''Challenge''' 1/8 (25 XP)
'''Challenge''' 1/8 (25 XP)


*'''Dark Devotion'''*. The cultist has advantage on saving throws against being charmed or frightened.
****'''Dark Devotion'''**'''. The cultist has advantage on saving throws against being charmed or frightened.


###### Actions
###### Actions


*'''Scimitar'''*. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 4 (1d6 + 1) slashing damage.
'''**'''Scimitar'''****. ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one creature. ''Hit:'' 4 (1d6 + 1) slashing damage.


'''Cultists''' swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
'''Cultists''' swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:25, 3 lug 2026

Cultist

Medium humanoid (any race), any non-good alignment

Armor Class 12 (leather armor)

Hit Points 9 (2d8)

Speed 30 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 11 (+0) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 10 (+0)

Skills Deception +2, Religion +2

Senses passive Perception 10

Languages any one language (usually Common)

Challenge 1/8 (25 XP)

        • Dark Devotion**. The cultist has advantage on saving throws against being charmed or frightened.
            1. Actions

**Scimitar****. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.