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Lemure (Diavolo): differenze tra le versioni

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Import Monsters_batch2: Lemure (Devil)
 
Reimport Monsters: Lemure (Devil) (formattato)
Riga 1: Riga 1:
### Lemure (Devil)
=== Lemure (Devil) ===
 
''Medium fiend (devil), lawful evil''
*Medium fiend (devil), lawful evil*


'''Armor Class''' 7
'''Armor Class''' 7
Riga 9: Riga 8:
'''Speed''' 15 ft.
'''Speed''' 15 ft.


| STR     | DEX   | CON     | INT   | WIS     | CHA   |
{| class="wikitable"
|---------|--------|---------|--------|---------|--------|
! STR
| 10 (+0) | 5 (-3) | 11 (+0) | 1 (-5) | 11 (+0) | 3 (-4) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| --------
| ---------
| --------
| ---------
| --------
! 10 (+0)
| 5 (-3)
| 11 (+0)
| 1 (-5)
| 11 (+0)
| 3 (-4)
|}


'''Damage Resistances''' cold
'''Damage Resistances''' cold
Riga 25: Riga 41:
'''Challenge''' 0 (10 XP)
'''Challenge''' 0 (10 XP)


*'''Devil's Sight'''*. Magical darkness doesn't impede the lemure's darkvision.
****'''Devil's Sight'''**'''. Magical darkness doesn't impede the lemure's darkvision.


*'''Hellish Rejuvenation'''*. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a *bless* spell cast on that creature or its remains are sprinkled with holy water.
'''**'''Hellish Rejuvenation'''**'''. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a ''bless'' spell cast on that creature or its remains are sprinkled with holy water.


###### Actions
###### Actions


*'''Fist'''*. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 2 (1d4) bludgeoning damage.
'''**'''Fist'''****. ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 2 (1d4) bludgeoning damage.
 
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Lemure (Devil)

Medium fiend (devil), lawful evil

Armor Class 7

Hit Points 13 (3d8)

Speed 15 ft.

STR DEX CON INT WIS CHA --------- -------- --------- -------- --------- -------- 10 (+0) 5 (-3) 11 (+0) 1 (-5) 11 (+0) 3 (-4)

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities charmed, frightened, poisoned

Senses darkvision 120 ft., passive Perception 10

Languages understands Infernal but can't speak

Challenge 0 (10 XP)

        • Devil's Sight**. Magical darkness doesn't impede the lemure's darkvision.

**Hellish Rejuvenation**. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

            1. Actions

**Fist****. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.