Fanattico di Setta: differenze tra le versioni
Import Monsters_batch1: Cult Fanatic |
Reimport Monsters: Cult Fanatic (formattato) |
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| Riga 1: | Riga 1: | ||
=== Cult Fanatic === | |||
''Medium humanoid (any race), any non-good alignment'' | |||
'''Armor Class''' 13 (leather armor) | '''Armor Class''' 13 (leather armor) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft. | '''Speed''' 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
! 11 (+0) | |||
| 14 (+2) | |||
| 12 (+1) | |||
| 10 (+0) | |||
| 13 (+1) | |||
| 14 (+2) | |||
|} | |||
'''Skills''' Deception +4, Persuasion +4, Religion +2 | '''Skills''' Deception +4, Persuasion +4, Religion +2 | ||
| Riga 21: | Riga 37: | ||
'''Challenge''' 2 (450 XP) | '''Challenge''' 2 (450 XP) | ||
*'''Dark Devotion'''*. The fanatic has advantage on saving throws against being charmed or frightened. | ****'''Dark Devotion'''**'''. The fanatic has advantage on saving throws against being charmed or frightened. | ||
*'''Spellcasting'''*. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: | '''**'''Spellcasting'''**'''. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: | ||
Cantrips (at will): | Cantrips (at will): ''light'', ''sacred flame'', ''thaumaturgy'' | ||
1st level (4 slots): | 1st level (4 slots): ''command'', ''inflict wounds'', ''shield of faith'' | ||
2nd level (3 slots): | 2nd level (3 slots): ''hold person'', ''spiritual weapon'' | ||
###### Actions | ###### Actions | ||
*'''Multiattack'''*. The fanatic makes two melee attacks. | '''**'''Multiattack'''**'''. The fanatic makes two melee attacks. | ||
*'''Dagger'''*. | '''**'''Dagger'''****. ''Melee or Ranged Weapon Attack:'' +4 to hit, reach 5 ft. or range 20/60 ft., one creature. ''Hit:'' 4 (1d4 + 2) piercing damage. | ||
'''Fanatics''' are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else. | '''Fanatics''' are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:25, 3 lug 2026
Cult Fanatic
Medium humanoid (any race), any non-good alignment
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | --------- | --------- | --------- | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
|---|
Skills Deception +4, Persuasion +4, Religion +2
Senses passive Perception 11
Languages any one language (usually Common)
Challenge 2 (450 XP)
- Dark Devotion**. The fanatic has advantage on saving throws against being charmed or frightened.
**Spellcasting**. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy 1st level (4 slots): command, inflict wounds, shield of faith 2nd level (3 slots): hold person, spiritual weapon
- Actions
**Multiattack**. The fanatic makes two melee attacks.
**Dagger****. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.