Vai al contenuto

Fanattico di Setta: differenze tra le versioni

Da D&D Next.
Import Monsters_batch1: Cult Fanatic
 
Reimport Monsters: Cult Fanatic (formattato)
Riga 1: Riga 1:
### Cult Fanatic
=== Cult Fanatic ===
 
''Medium humanoid (any race), any non-good alignment''
*Medium humanoid (any race), any non-good alignment*


'''Armor Class''' 13 (leather armor)
'''Armor Class''' 13 (leather armor)
Riga 9: Riga 8:
'''Speed''' 30 ft.
'''Speed''' 30 ft.


| STR     | DEX     | CON     | INT     | WIS     | CHA     |
{| class="wikitable"
|---------|---------|---------|---------|---------|---------|
! STR
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 11 (+0)
| 14 (+2)
| 12 (+1)
| 10 (+0)
| 13 (+1)
| 14 (+2)
|}


'''Skills''' Deception +4, Persuasion +4, Religion +2
'''Skills''' Deception +4, Persuasion +4, Religion +2
Riga 21: Riga 37:
'''Challenge''' 2 (450 XP)
'''Challenge''' 2 (450 XP)


*'''Dark Devotion'''*. The fanatic has advantage on saving throws against being charmed or frightened.
****'''Dark Devotion'''**'''. The fanatic has advantage on saving throws against being charmed or frightened.


*'''Spellcasting'''*. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
'''**'''Spellcasting'''**'''. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:


Cantrips (at will): *light*, *sacred flame*, *thaumaturgy*
Cantrips (at will): ''light'', ''sacred flame'', ''thaumaturgy''
1st level (4 slots): *command*, *inflict wounds*, *shield of faith*
1st level (4 slots): ''command'', ''inflict wounds'', ''shield of faith''
2nd level (3 slots): *hold person*, *spiritual weapon*
2nd level (3 slots): ''hold person'', ''spiritual weapon''


###### Actions
###### Actions


*'''Multiattack'''*. The fanatic makes two melee attacks.
'''**'''Multiattack'''**'''. The fanatic makes two melee attacks.


*'''Dagger'''*. *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60 ft., one creature. *Hit:* 4 (1d4 + 2) piercing damage.
'''**'''Dagger'''****. ''Melee or Ranged Weapon Attack:'' +4 to hit, reach 5 ft. or range 20/60 ft., one creature. ''Hit:'' 4 (1d4 + 2) piercing damage.


'''Fanatics''' are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
'''Fanatics''' are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:25, 3 lug 2026

Cult Fanatic

Medium humanoid (any race), any non-good alignment

Armor Class 13 (leather armor)

Hit Points 33 (6d8 + 6)

Speed 30 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2)

Skills Deception +4, Persuasion +4, Religion +2

Senses passive Perception 11

Languages any one language (usually Common)

Challenge 2 (450 XP)

        • Dark Devotion**. The fanatic has advantage on saving throws against being charmed or frightened.

**Spellcasting**. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy 1st level (4 slots): command, inflict wounds, shield of faith 2nd level (3 slots): hold person, spiritual weapon

            1. Actions

**Multiattack**. The fanatic makes two melee attacks.

**Dagger****. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.