Reverse Gravity: differenze tra le versioni
Redirect a versione italiana Etichetta: Nuovo reindirizzamento |
Import bulk SRD 5.1 Etichetta: Rimosso redirect |
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<!-- | *7°-level Trasmutazione* | ||
'''Tempo di Lancio:''' 1 azione | |||
'''Gittata:''' 100 metri | |||
'''Componenti:''' V, S, M (a lodestone and iron filings) | |||
'''Durata:''' concentrazione, up to 1 minuto | |||
This spell reverses gravity in a 50-foot radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity tiro salvezza to grab onto a fixed object it can reach, thus avoiding the fall. | |||
If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration. | |||
At the end of the duration, affected objects and creatures fall back down. | |||
[[Categoria:Incantesimi]] | |||
[[Categoria:SRD_5.1]] | |||
{{Licenza|versione=5.1}} | |||
<!-- Import bulk SRD 5.1 Incantesimi --> | |||
Versione delle 11:22, 7 lug 2026
- 7°-level Trasmutazione*
Tempo di Lancio: 1 azione
Gittata: 100 metri
Componenti: V, S, M (a lodestone and iron filings)
Durata: concentrazione, up to 1 minuto
This spell reverses gravity in a 50-foot radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity tiro salvezza to grab onto a fixed object it can reach, thus avoiding the fall.
If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.
At the end of the duration, affected objects and creatures fall back down.