Vai al contenuto

Golem di Ferro: differenze tra le versioni

Da D&D Next.
Import Monsters_batch2: Iron Golem
 
Reimport Monsters: Iron Golem (formattato)
Riga 1: Riga 1:
### Iron Golem
=== Iron Golem ===
 
''Large construct, unaligned''
*Large construct, unaligned*


'''Armor Class''' 20 (natural armor)
'''Armor Class''' 20 (natural armor)
Riga 9: Riga 8:
'''Speed''' 30 ft.
'''Speed''' 30 ft.


| STR     | DEX   | CON     | INT   | WIS     | CHA   |
{| class="wikitable"
|---------|--------|---------|--------|---------|--------|
! STR
| 24 (+7) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| --------
| ---------
| --------
| ---------
| --------
! 24 (+7)
| 9 (-1)
| 20 (+5)
| 3 (-4)
| 11 (+0)
| 1 (-5)
|}


'''Damage Immunities''' fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
'''Damage Immunities''' fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Riga 23: Riga 39:
'''Challenge''' 16 (15,000 XP)
'''Challenge''' 16 (15,000 XP)


*'''Fire Absorption'''*. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
****'''Fire Absorption'''**'''. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.


*'''Immutable Form'''*. The golem is immune to any spell or effect that would alter its form.
'''**'''Immutable Form'''**'''. The golem is immune to any spell or effect that would alter its form.


*'''Magic Resistance'''*. The golem has advantage on saving throws against spells and other magical effects.
'''**'''Magic Resistance'''**'''. The golem has advantage on saving throws against spells and other magical effects.


*'''Magic Weapons'''*. The golem's weapon attacks are magical.
'''**'''Magic Weapons'''**'''. The golem's weapon attacks are magical.


###### Actions
###### Actions


*'''Multiattack'''*. The golem makes two melee attacks.
'''**'''Multiattack'''**'''. The golem makes two melee attacks.
 
'''**'''Slam'''**'''. ''Melee Weapon Attack:'' +13 to hit, reach 5 ft., one target. ''Hit:'' 20 (3d8+7) bludgeoning damage.


*'''Slam'''*. *Melee Weapon Attack:* +13 to hit, reach 5 ft., one target. *Hit:* 20 (3d8+7) bludgeoning damage.
'''**'''Sword'''**'''. ''Melee Weapon Attack:'' +13 to hit, reach 10 ft., one target. ''Hit:'' 23 (3d10+7) slashing damage.


*'''Sword'''*. *Melee Weapon Attack:* +13 to hit, reach 10 ft., one target. *Hit:* 23 (3d10+7) slashing damage.
'''**'''Poison Breath (Recharge 6)'''****. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.


*'''Poison Breath (Recharge 6)'''*. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Iron Golem

Large construct, unaligned

Armor Class 20 (natural armor)

Hit Points 210 (20d10+100)

Speed 30 ft.

STR DEX CON INT WIS CHA --------- -------- --------- -------- --------- -------- 24 (+7) 9 (-1) 20 (+5) 3 (-4) 11 (+0) 1 (-5)

Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 120 ft., passive Perception 10

Languages understands the languages of its creator but can't speak

Challenge 16 (15,000 XP)

        • Fire Absorption**. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

**Immutable Form**. The golem is immune to any spell or effect that would alter its form.

**Magic Resistance**. The golem has advantage on saving throws against spells and other magical effects.

**Magic Weapons**. The golem's weapon attacks are magical.

            1. Actions

**Multiattack**. The golem makes two melee attacks.

**Slam**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8+7) bludgeoning damage.

**Sword**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10+7) slashing damage.

**Poison Breath (Recharge 6)****. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.