Vai al contenuto

Chuul: differenze tra le versioni

Da D&D Next.
Import Monsters_batch1: Chuul
 
Reimport Monsters: Chuul (formattato)
Riga 1: Riga 1:
## Chuul
== Chuul ==
 
''Large aberration, chaotic evil''
*Large aberration, chaotic evil*


'''Armor Class''' 16 (natural armor)
'''Armor Class''' 16 (natural armor)
Riga 9: Riga 8:
'''Speed''' 30 ft., swim 30 ft.
'''Speed''' 30 ft., swim 30 ft.


| STR     | DEX     | CON     | INT   | WIS     | CHA   |
{| class="wikitable"
|---------|---------|---------|--------|---------|--------|
! STR
| 19 (+4) | 10 (+0) | 16 (+3) | 5 (-3) | 11 (+0) | 5 (-3) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| ---------
| --------
! 19 (+4)
| 10 (+0)
| 16 (+3)
| 5 (-3)
| 11 (+0)
| 5 (-3)
|}


'''Skills''' Perception +4
'''Skills''' Perception +4
Riga 25: Riga 41:
'''Challenge''' 4 (1,100 XP)
'''Challenge''' 4 (1,100 XP)


*'''Amphibious'''*. The chuul can breathe air and water.
****'''Amphibious'''**'''. The chuul can breathe air and water.


*'''Sense Magic'''*. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the *detect magic* spell but isn't itself magical.
'''**'''Sense Magic'''**'''. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the ''detect magic'' spell but isn't itself magical.


###### Actions
###### Actions


*'''Multiattack'''*. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
'''**'''Multiattack'''**'''. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
 
'''**'''Pincer'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 10 ft., one target. ''Hit:'' 11 (2d6+4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.


*'''Pincer'''*. *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 11 (2d6+4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
'''**'''Tentacles'''****. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


*'''Tentacles'''*. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:25, 3 lug 2026

Chuul

Large aberration, chaotic evil

Armor Class 16 (natural armor)

Hit Points 93 (11d10+33)

Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA --------- --------- --------- -------- --------- -------- 19 (+4) 10 (+0) 16 (+3) 5 (-3) 11 (+0) 5 (-3)

Skills Perception +4

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 14

Languages understands Deep Speech but can't speak

Challenge 4 (1,100 XP)

        • Amphibious**. The chuul can breathe air and water.

**Sense Magic**. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

            1. Actions

**Multiattack**. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

**Pincer**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

**Tentacles****. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.