Vai al contenuto

Diavolo Cornuto: differenze tra le versioni

Da D&D Next.
Import Monsters_batch2: Horned Devil
 
Reimport Monsters: Horned Devil (formattato)
Riga 1: Riga 1:
### Horned Devil
=== Horned Devil ===
 
''Large fiend (devil), lawful evil''
*Large fiend (devil), lawful evil*


'''Armor Class''' 18 (natural armor)
'''Armor Class''' 18 (natural armor)
Riga 9: Riga 8:
'''Speed''' 20 ft., fly 60 ft.
'''Speed''' 20 ft., fly 60 ft.


| STR     | DEX     | CON     | INT     | WIS     | CHA     |
{| class="wikitable"
|---------|---------|---------|---------|---------|---------|
! STR
| 22 (+6) | 17 (+3) | 21 (+5) | 12 (+1) | 16 (+3) | 17 (+3) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 22 (+6)
| 17 (+3)
| 21 (+5)
| 12 (+1)
| 16 (+3)
| 17 (+3)
|}


'''Saving Throws''' Str +10, Dex +7, Wis +7, Cha +7
'''Saving Throws''' Str +10, Dex +7, Wis +7, Cha +7
Riga 27: Riga 43:
'''Challenge''' 11 (7,200 XP)
'''Challenge''' 11 (7,200 XP)


*'''Devil's Sight'''*. Magical darkness doesn't impede the devil's darkvision.
****'''Devil's Sight'''**'''. Magical darkness doesn't impede the devil's darkvision.


*'''Magic Resistance'''*. The devil has advantage on saving throws against spells and other magical effects.
'''**'''Magic Resistance'''**'''. The devil has advantage on saving throws against spells and other magical effects.


###### Actions
###### Actions


*'''Multiattack'''*. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.
'''**'''Multiattack'''**'''. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.
 
'''**'''Fork'''**'''. ''Melee Weapon Attack:'' +10 to hit, reach 10 ft., one target. ''Hit:'' 15 (2d8+6) piercing damage.


*'''Fork'''*. *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 15 (2d8+6) piercing damage.
'''**'''Tail'''**'''. ''Melee Weapon Attack:'' +10 to hit, reach 10 ft., one target. ''Hit:'' 10 (1d8+6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.


*'''Tail'''*. *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 10 (1d8+6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
'''**'''Hurl Flame'''****. ''Ranged Spell Attack:'' +7 to hit, range 150 ft., one target. ''Hit:'' 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.


*'''Hurl Flame'''*. *Ranged Spell Attack:* +7 to hit, range 150 ft., one target. *Hit:* 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Horned Devil

Large fiend (devil), lawful evil

Armor Class 18 (natural armor)

Hit Points 148 (17d10+55)

Speed 20 ft., fly 60 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 22 (+6) 17 (+3) 21 (+5) 12 (+1) 16 (+3) 17 (+3)

Saving Throws Str +10, Dex +7, Wis +7, Cha +7

Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 13

Languages Infernal, telepathy 120 ft.

Challenge 11 (7,200 XP)

        • Devil's Sight**. Magical darkness doesn't impede the devil's darkvision.

**Magic Resistance**. The devil has advantage on saving throws against spells and other magical effects.

            1. Actions

**Multiattack**. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.

**Fork**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8+6) piercing damage.

**Tail**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8+6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

**Hurl Flame****. Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.