Progenie del Vampiro: differenze tra le versioni
Traduzione mostri: Vampire Spawn |
AI |
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| Riga 1: | Riga 1: | ||
=== Vampire Spawn === | === Vampire Spawn ===\n''Medium undead, neutral evil''\n\n'''[[:Categoria:Classi|classe]] Armatura''' 15 (natural armor)\n\n'''Punti Ferita''' 82 (11d8+33)\n\n'''Velocità''' 9 m\n\n| STR | DEX | CON | INT | WIS | CHA |\n|---------|---------|---------|---------|---------|---------|\n| 16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |\n\n'''Tiri SalvezzaSag +3\n\n'''Abilità''' Percezione +3, Furtività +6\n\n'''Danno Resistances''' necrotizzati; contundenti, perforanti, and taglienti from nonmagical attacks\n\n'''Sensi''' visione al buio 18 m, passive Percezione 13\n\n'''Linguaggi''' the languages it knew in life\n\n'''Grado di Sfida''' 5 (1,800 XP)\n\n'''''Rigenerazione'''''. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and non è in sunlight or running water. If the vampire takes radiante damage or damage from holy water, this trait non function at the start of the vampire's next turn.\n\n'''''Spider Climb'''''. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\n\n'''''Vampire Weaknesses'''''. The vampire has the following flaws:\n\n''Forbiddance''. The vampire non può enter a residence without an invitation from one of the occupants.\n\n''Harmed by Running Water''. The vampire takes 20 acido damage when it ends its turn in running water.\n\n''Stake to the Heart''. The vampire is destroyed if a perforanti weapon made of wood is driven into its heart while it is incapacitated in its resting place.\n\n''Sunlight Hypersensitivity''. The vampire takes 20 radiante damage when it starts its turn in sunlight. While in sunlight, it ha svantaggio nei attack rolls and ability checks.\n\n###### Actions\n\n'''''Multiattacco'''''. The vampire makes two attacks, only one of which can be a bite attack.\n\n'''''Claws.''''' ''Arma da Mischia Attacco:'' +6 per colpire, portata 2 m, una creatura. ''Colpito:'' 8 (2d4+3) taglienti damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).\n\n'''''Bite'''''. ''Arma da Mischia Attacco:'' +6 per colpire, portata 2 m, one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. ''Colpito:'' 6 (1d6+3) perforanti damage plus 7 (2d6) necrotizzati damage. The target's hit point maximum is reduced by an amount equal to the necrotizzati damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Vampire Spawn --> | ||
''Medium undead, neutral evil'' | |||
'''[[:Categoria:Classi|classe]] Armatura''' 15 (natural armor) | |||
'''Punti Ferita''' 82 (11d8+33) | |||
'''Velocità''' | |||
| STR | DEX | CON | INT | WIS | CHA | | |||
|---------|---------|---------|---------|---------|---------| | |||
| 16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | | |||
'''Tiri | |||
'''Abilità''' Percezione +3, Furtività +6 | |||
'''Danno Resistances''' | |||
''' | |||
'''Linguaggi''' the languages it knew in life | |||
''' | |||
''''' | |||
'''''Spider Climb'''''. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. | |||
'''''Vampire Weaknesses'''''. The vampire has the following flaws: | |||
''Forbiddance''. The vampire | |||
''Harmed by Running Water''. The vampire takes 20 | |||
''Stake to the Heart''. The vampire is destroyed if a | |||
''Sunlight Hypersensitivity''. The vampire takes 20 | |||
###### Actions | |||
''''' | |||
'''''Claws.''''' ''Arma da Mischia Attacco:'' +6 | |||
'''''Bite'''''. ''Arma da Mischia Attacco:'' +6 | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- | <!-- Tradotto AI 2026-07-03 --> | ||
Versione delle 21:15, 3 lug 2026
=== Vampire Spawn ===\nMedium undead, neutral evil\n\nclasse Armatura 15 (natural armor)\n\nPunti Ferita 82 (11d8+33)\n\nVelocità 9 m\n\n| STR | DEX | CON | INT | WIS | CHA |\n|---------|---------|---------|---------|---------|---------|\n| 16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |\n\nTiri SalvezzaSag +3\n\nAbilità Percezione +3, Furtività +6\n\nDanno Resistances necrotizzati; contundenti, perforanti, and taglienti from nonmagical attacks\n\nSensi visione al buio 18 m, passive Percezione 13\n\nLinguaggi the languages it knew in life\n\nGrado di Sfida 5 (1,800 XP)\n\nRigenerazione. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and non è in sunlight or running water. If the vampire takes radiante damage or damage from holy water, this trait non function at the start of the vampire's next turn.\n\nSpider Climb. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\n\nVampire Weaknesses. The vampire has the following flaws:\n\nForbiddance. The vampire non può enter a residence without an invitation from one of the occupants.\n\nHarmed by Running Water. The vampire takes 20 acido damage when it ends its turn in running water.\n\nStake to the Heart. The vampire is destroyed if a perforanti weapon made of wood is driven into its heart while it is incapacitated in its resting place.\n\nSunlight Hypersensitivity. The vampire takes 20 radiante damage when it starts its turn in sunlight. While in sunlight, it ha svantaggio nei attack rolls and ability checks.\n\n###### Actions\n\nMultiattacco. The vampire makes two attacks, only one of which can be a bite attack.\n\nClaws. Arma da Mischia Attacco: +6 per colpire, portata 2 m, una creatura. Colpito: 8 (2d4+3) taglienti damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).\n\nBite. Arma da Mischia Attacco: +6 per colpire, portata 2 m, one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Colpito: 6 (1d6+3) perforanti damage plus 7 (2d6) necrotizzati damage. The target's hit point maximum is reduced by an amount equal to the necrotizzati damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.\n\n
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