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Mostro della Ruggine: differenze tra le versioni

Da D&D Next.
Traduzione mostri: Rust Monster
AI
Riga 1: Riga 1:
== Rust [[:Categoria:Mostri|mostro]] ==
== Rust [[:Categoria:Mostri|mostro]] ==\n''Medium monstrosity, unaligned''\n\n'''[[:Categoria:Classi|classe]] Armatura''' 14 (natural armor)\n\n'''Punti Ferita''' 27 (5d8+5)\n\n'''Velocità''' 12 m\n\n| STR    | DEX    | CON    | INT    | WIS    | CHA    |\n|---------|---------|---------|--------|---------|--------|\n| 13 (+1) | 12 (+1) | 13 (+1) | 2 (-4) | 13 (+1) | 6 (-2) |\n\n'''Sensi''' visione al buio 18 m, passive Percezione 11\n\n'''Linguaggi''' -\n\n'''Grado di Sfida''' 1/2 (100 XP)\n\n'''''Iron Scent'''''. Il rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.\n\n'''''Rust Metal'''''. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.\n\n###### Actions\n\n'''''Bite'''''. ''Arma da Mischia Attacco:'' +3 per colpire, portata 2 m, un bersaglio. ''Colpito:'' 5 (1d8+1) perforanti damage.\n\n'''''Antennae'''''. Il rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object non è being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Destrezza tiro salvezza to avoid the rust monster's touch.\n\nIf the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armatura reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Rust Monster -->
''Medium monstrosity, unaligned''
 
'''[[:Categoria:Classi|classe]] Armatura''' 14 (natural armor)
 
'''Punti Ferita''' 27 (5d8+5)
 
'''Velocità''' 40 ft.
 
| STR    | DEX    | CON    | INT    | WIS    | CHA    |
|---------|---------|---------|--------|---------|--------|
| 13 (+1) | 12 (+1) | 13 (+1) | 2 (-4) | 13 (+1) | 6 (-2) |
 
'''Senses''' darkvision 60 ft., passive Percezione 11
 
'''Linguaggi''' -
 
'''Challenge''' 1/2 (100 XP)
 
'''''Iron Scent'''''. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
 
'''''Rust Metal'''''. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.
 
###### Actions
 
'''''Bite'''''. ''Arma da Mischia Attacco:'' +3 to hit, reach 5 ft., one target. ''Colpito:'' 5 (1d8+1) piercing damage.
 
'''''Antennae'''''. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Destrezza saving throw to avoid the rust monster's touch.
 
If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armatura reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.
 
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Rust Monster -->
<!-- Tradotto AI 2026-07-03 -->

Versione delle 21:12, 3 lug 2026

== Rust mostro ==\nMedium monstrosity, unaligned\n\nclasse Armatura 14 (natural armor)\n\nPunti Ferita 27 (5d8+5)\n\nVelocità 12 m\n\n| STR | DEX | CON | INT | WIS | CHA |\n|---------|---------|---------|--------|---------|--------|\n| 13 (+1) | 12 (+1) | 13 (+1) | 2 (-4) | 13 (+1) | 6 (-2) |\n\nSensi visione al buio 18 m, passive Percezione 11\n\nLinguaggi -\n\nGrado di Sfida 1/2 (100 XP)\n\nIron Scent. Il rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.\n\nRust Metal. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.\n\n###### Actions\n\nBite. Arma da Mischia Attacco: +3 per colpire, portata 2 m, un bersaglio. Colpito: 5 (1d8+1) perforanti damage.\n\nAntennae. Il rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object non è being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Destrezza tiro salvezza to avoid the rust monster's touch.\n\nIf the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armatura reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.