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Marilith (Demone): differenze tra le versioni

Da D&D Next.
Traduzione mostri: Marilith (Demon)
Traduzione AI: Marilith_(Demon)
Riga 1: Riga 1:
=== Marilith (Demone) ===
=== Marilith (Demone) ===
''Large fiend (demon), chaotic evil''
''Grande immondo (demon), caotico malvagio''


'''[[:Categoria:Classi|classe]] Armatura''' 18 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 18 (armatura naturale)


'''Punti Ferita''' 189 (18d10+90)
'''Punti Ferita''' 189 (18d10+90)


'''Velocità''' 40 ft.
'''Velocità''' 12 m


| STR    | DEX    | CON    | INT    | WIS    | CHA    |
| STR    | DEX    | CON    | INT    | WIS    | CHA    |
Riga 14: Riga 14:
'''Tiri Salvezza''' Str +9, Con +10, Wis +8, Cha +10
'''Tiri Salvezza''' Str +9, Con +10, Wis +8, Cha +10


'''Danno Resistances''' cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
'''Danno Resistances''' freddo, fuoco, fulmine; contundenti, perforanti, and taglienti from nonmagical attacks


'''Danno Immunities''' poison
'''Danno Immunities''' veleno


'''Condition Immunities''' poisoned
'''Immunità alle Condizioni''' avvelenata


'''Senses''' truesight 120 ft., passive Percezione 13
'''Sensi''' vista nel vero 36 m, passive Percezione 13


'''Linguaggi''' Abyssal, telepathy 120 ft.
'''Linguaggi''' Abyssal, telepathy 36 m


'''Challenge''' 16 (15,000 XP)
'''Grado di Sfida''' 16 (15,000 PE)


'''''Magic Resistenza'''''. The marilith has advantage on saving throws against spells and other magical effects.
'''''Magic Resistenza'''''. The marilith has vantaggio on tiro salvezzas against spells and other magical effects.


'''''Magic Armi'''''. The marilith's weapon attacks are magical.
'''''Magic Armi'''''. The marilith's weapon attacks are magical.
Riga 32: Riga 32:
'''''Reactive'''''. The marilith can take one reaction on every turn in a combat.
'''''Reactive'''''. The marilith can take one reaction on every turn in a combat.


###### Actions
###### Azioni


'''''Multiattack'''''. The marilith makes seven attacks: six with its longswords and one with its tail.
'''''Multiattacco'''''. The marilith makes seven attacks: six with its longswords and one with its tail.


'''''Longsword'''''. ''Arma da Mischia Attacco:'' +9 to hit, reach 5 ft., one target. ''Colpito:'' 13 (2d8+4) slashing damage.
'''''Longsword'''''. ''Arma da Mischia Attacco:'' +9 a colpire, portata 1.5 m, un bersaglio. ''Colpito:'' 13 (2d8+4) taglienti damage.


'''''Tail'''''. ''Arma da Mischia Attacco:'' +9 to hit, reach 10 ft., one creature. ''Colpito:'' 15 (2d10+4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.
'''''Tail'''''. ''Arma da Mischia Attacco:'' +9 a colpire, portata 3 m, una creatura. ''Colpito:'' 15 (2d10+4) contundenti damage. If the target is Media or smaller, it is afferrata (escape DC 19). Until this grapple ends, the target is trattenuta, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.


'''''Teleport'''''. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
'''''Teleport'''''. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 36 m to an unoccupied space it can see.


###### Reactions
###### Reazioni


'''''Parry'''''. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.
'''''Parry'''''. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.
Riga 49: Riga 49:
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Marilith (Demon) -->
<!-- Tradotto AI 2026-07-03 -->

Versione delle 20:26, 3 lug 2026

Marilith (Demone)

Grande immondo (demon), caotico malvagio

classe Armatura 18 (armatura naturale)

Punti Ferita 189 (18d10+90)

Velocità 12 m

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 18 (+4) | 20 (+5) | 20 (+5) | 18 (+4) | 16 (+3) | 20 (+5) |

Tiri Salvezza Str +9, Con +10, Wis +8, Cha +10

Danno Resistances freddo, fuoco, fulmine; contundenti, perforanti, and taglienti from nonmagical attacks

Danno Immunities veleno

Immunità alle Condizioni avvelenata

Sensi vista nel vero 36 m, passive Percezione 13

Linguaggi Abyssal, telepathy 36 m

Grado di Sfida 16 (15,000 PE)

Magic Resistenza. The marilith has vantaggio on tiro salvezzas against spells and other magical effects.

Magic Armi. The marilith's weapon attacks are magical.

Reactive. The marilith can take one reaction on every turn in a combat.

            1. Azioni

Multiattacco. The marilith makes seven attacks: six with its longswords and one with its tail.

Longsword. Arma da Mischia Attacco: +9 a colpire, portata 1.5 m, un bersaglio. Colpito: 13 (2d8+4) taglienti damage.

Tail. Arma da Mischia Attacco: +9 a colpire, portata 3 m, una creatura. Colpito: 15 (2d10+4) contundenti damage. If the target is Media or smaller, it is afferrata (escape DC 19). Until this grapple ends, the target is trattenuta, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.

Teleport. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 36 m to an unoccupied space it can see.

            1. Reazioni

Parry. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.