Golem di Carne: differenze tra le versioni
Traduzione mostri: Flesh Golem |
Traduzione AI mostro: Flesh_Golem |
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| Riga 1: | Riga 1: | ||
=== Flesh Golem === | === Flesh Golem ===\n''Media costrutto, neutrale''\n\n'''[[:Categoria:Classi|classe]] Armatura''' 9\n\n'''Punti Ferita''' 93 (11d8+44)\n\n'''Velocità''' 30 m\n\n| FOR | DES | COS | INT | SAG | CAR |\n|---------|--------|---------|--------|---------|--------|\n| 19 (+4) | 9 (-1) | 18 (+4) | 6 (-2) | 10 (+0) | 5 (-3) |\n\n'''Danno Immunities''' fulmine, veleno; contundenti, perforanti, and taglienti from nonmagical attacks that aren't adamantine\n\n'''Immunità alle Condizioni''' ammaliata, esaurimento, spaventata, paralizzata, pietrificata, avvelenata\n\n'''Sensi''' scurovisione 60 m, passive Percezione 10\n\n'''Linguaggi''' understands the languages of its creator but can't speak\n\n'''Grado di Sfida''' 5 (1800 PE)\n\n'''''Berserk'''''. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object piccolaer than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.\n\nThe golem's creator, if within 60 metri of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Carisma (Persuasionee) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.\n\n'''''Aversion of Fire'''''. If the golem takes fuoco damage, it has svantaggio on attack rolls and ability checks until the end of its next turn.\n\n'''''Immutable Form'''''. The golem is immune to any spell or effect that would alter its form.\n\n'''''Lightning Absorption'''''. Whenever the golem is subjected to fulmine damage, it takes no damage and instead regains a number of hit points equal to the fulmine damage dealt.\n\n'''''Magic Resistenza'''''. The golem has vantaggio on tiro salvezzas against spells and other magical effects.\n\n'''''Magic Armi'''''. The golem's weapon attacks are magical.\n\n###### Azioni\n\n'''''Multiattacco'''''. The golem makes two slam attacks.\n\n'''''Slam'''''. ''Arma da Mischia Attacco:'' +7 a colpire, portata 5 m, un bersaglio. ''Colpito:'' 13 (2d8+4) contundenti damage.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Flesh Golem --> | ||
'' | <!-- Tradotto AI 2026-07-03 --> | ||
'''[[:Categoria:Classi|classe]] Armatura''' 9 | |||
'''Punti Ferita''' 93 (11d8+44) | |||
'''Velocità''' 30 | |||
| | |||
|---------|--------|---------|--------|---------|--------| | |||
| 19 (+4) | 9 (-1) | 18 (+4) | 6 (-2) | 10 (+0) | 5 (-3) | | |||
'''Danno Immunities''' | |||
''' | |||
''' | |||
'''Linguaggi''' understands the languages of its creator but can't speak | |||
''' | |||
'''''Berserk'''''. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object | |||
'''''Aversion of Fire'''''. If the golem takes | |||
'''''Immutable Form'''''. The golem is immune to any spell or effect that would alter its form. | |||
'''''Lightning Absorption'''''. Whenever the golem is subjected to | |||
'''''Magic Resistenza'''''. The golem has | |||
'''''Magic Armi'''''. The golem's weapon attacks are magical. | |||
###### | |||
''''' | |||
'''''Slam'''''. ''Arma da Mischia Attacco:'' +7 | |||
{{Licenza|versione=5.1}} | |||
[[Categoria:Mostri]] | |||
[[Categoria:SRD 5.1]] | |||
<!-- Originale: Flesh Golem --> | |||
Versione delle 20:16, 3 lug 2026
=== Flesh Golem ===\nMedia costrutto, neutrale\n\nclasse Armatura 9\n\nPunti Ferita 93 (11d8+44)\n\nVelocità 30 m\n\n| FOR | DES | COS | INT | SAG | CAR |\n|---------|--------|---------|--------|---------|--------|\n| 19 (+4) | 9 (-1) | 18 (+4) | 6 (-2) | 10 (+0) | 5 (-3) |\n\nDanno Immunities fulmine, veleno; contundenti, perforanti, and taglienti from nonmagical attacks that aren't adamantine\n\nImmunità alle Condizioni ammaliata, esaurimento, spaventata, paralizzata, pietrificata, avvelenata\n\nSensi scurovisione 60 m, passive Percezione 10\n\nLinguaggi understands the languages of its creator but can't speak\n\nGrado di Sfida 5 (1800 PE)\n\nBerserk. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object piccolaer than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.\n\nThe golem's creator, if within 60 metri of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Carisma (Persuasionee) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.\n\nAversion of Fire. If the golem takes fuoco damage, it has svantaggio on attack rolls and ability checks until the end of its next turn.\n\nImmutable Form. The golem is immune to any spell or effect that would alter its form.\n\nLightning Absorption. Whenever the golem is subjected to fulmine damage, it takes no damage and instead regains a number of hit points equal to the fulmine damage dealt.\n\nMagic Resistenza. The golem has vantaggio on tiro salvezzas against spells and other magical effects.\n\nMagic Armi. The golem's weapon attacks are magical.\n\n###### Azioni\n\nMultiattacco. The golem makes two slam attacks.\n\nSlam. Arma da Mischia Attacco: +7 a colpire, portata 5 m, un bersaglio. Colpito: 13 (2d8+4) contundenti damage.\n\n
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