Harpy: differenze tra le versioni
Import Monsters_batch2: Harpy |
Reimport Monsters: Harpy (formattato) |
||
| Riga 1: | Riga 1: | ||
== Harpy == | |||
''Medium monstrosity, chaotic evil'' | |||
'''Armor Class''' 11 | '''Armor Class''' 11 | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 20 ft., fly 40 ft. | '''Speed''' 20 ft., fly 40 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| --------- | |||
! 12 (+1) | |||
| 13 (+1) | |||
| 12 (+1) | |||
| 7 (-2) | |||
| 10 (+0) | |||
| 13 (+1) | |||
|} | |||
'''Senses''' passive Perception 10 | '''Senses''' passive Perception 10 | ||
| Riga 21: | Riga 37: | ||
###### Actions | ###### Actions | ||
*'''Multiattack'''*. The harpy makes two attacks: one with its claws and one with its club. | ****'''Multiattack'''**'''. The harpy makes two attacks: one with its claws and one with its club. | ||
*'''Claws.'''* *Melee Weapon Attack: | '''**'''Claws.'''**''' ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 6 (2d4+1) slashing damage. | ||
*'''Club'''*. | '''**'''Club'''**'''. ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 3 (1d4+1) bludgeoning damage. | ||
*'''Luring Song'''*. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. | '''**'''Luring Song'''****. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. | ||
While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. | While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. | ||
A target that successfully saves is immune to this harpy's song for the next 24 hours. | A target that successfully saves is immune to this harpy's song for the next 24 hours. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Harpy
Medium monstrosity, chaotic evil
Armor Class 11
Hit Points 38 (7d8+7)
Speed 20 ft., fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | -------- | --------- | --------- | 12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) |
|---|
Senses passive Perception 10
Languages Common
Challenge 1 (200 XP)
- Actions
- Multiattack**. The harpy makes two attacks: one with its claws and one with its club.
**Claws.** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4+1) slashing damage.
**Club**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.
**Luring Song****. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.
A target that successfully saves is immune to this harpy's song for the next 24 hours.