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Naga Guardiano: differenze tra le versioni

Da D&D Next.
Import Monsters_batch2: Guardian Naga
 
Reimport Monsters: Guardian Naga (formattato)
Riga 1: Riga 1:
### Guardian Naga
=== Guardian Naga ===
 
''Large monstrosity, lawful good''
*Large monstrosity, lawful good*


'''Armor Class''' 18 (natural armor)
'''Armor Class''' 18 (natural armor)
Riga 9: Riga 8:
'''Speed''' 40 ft.
'''Speed''' 40 ft.


| STR     | DEX     | CON     | INT     | WIS     | CHA     |
{| class="wikitable"
|---------|---------|---------|---------|---------|---------|
! STR
| 19 (+4) | 18 (+4) | 16 (+3) | 16 (+3) | 19 (+4) | 18 (+4) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 19 (+4)
| 18 (+4)
| 16 (+3)
| 16 (+3)
| 19 (+4)
| 18 (+4)
|}


'''Saving Throws''' Dex +6, Con +5, Wis +5, Cha +6
'''Saving Throws''' Dex +6, Con +5, Wis +5, Cha +6
Riga 27: Riga 43:
'''Challenge''' 10 (5,900 XP)
'''Challenge''' 10 (5,900 XP)


*'''Rejuvenation'''*. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a *wish* spell can prevent this trait from functioning.
****'''Rejuvenation'''**'''. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a ''wish'' spell can prevent this trait from functioning.


*'''Spellcasting'''*. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
'''**'''Spellcasting'''**'''. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:


Cantrips (at will): *mending*, *sacred flame*, *thaumaturgy*
Cantrips (at will): ''mending'', ''sacred flame'', ''thaumaturgy''
1st level (4 slots): *command*, *cure wounds*, *shield of faith*
1st level (4 slots): ''command'', ''cure wounds'', ''shield of faith''
2nd level (3 slots): *calm emotions*, *hold person*
2nd level (3 slots): ''calm emotions'', ''hold person''
3rd level (3 slots): *bestow curse*, *clairvoyance*
3rd level (3 slots): ''bestow curse'', ''clairvoyance''
4th level (3 slots): *banishment*, *freedom of movement*
4th level (3 slots): ''banishment'', ''freedom of movement''
5th level (2 slots): *flame strike*, *geas*
5th level (2 slots): ''flame strike'', ''geas''
6th level (1 slot): *true seeing*
6th level (1 slot): ''true seeing''


###### Actions
###### Actions


*'''Bite'''*. *Melee Weapon Attack:* +8 to hit, reach 10 ft., one creature. *Hit:* 8 (1d8+4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +8 to hit, reach 10 ft., one creature. ''Hit:'' 8 (1d8+4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
 
'''**'''Spit Poison'''****. ''Ranged Weapon Attack:'' +8 to hit, range 15/30 ft., one creature. ''Hit:'' The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.


*'''Spit Poison'''*. *Ranged Weapon Attack:* +8 to hit, range 15/30 ft., one creature. *Hit:* The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Guardian Naga

Large monstrosity, lawful good

Armor Class 18 (natural armor)

Hit Points 127 (15d10+45)

Speed 40 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 19 (+4) 18 (+4) 16 (+3) 16 (+3) 19 (+4) 18 (+4)

Saving Throws Dex +6, Con +5, Wis +5, Cha +6

Saving Throws Dex +8, Con +7, Int +7, Wis +8, Cha +8

Damage Immunities poison

Condition Immunities charmed, poisoned

Senses darkvision 60 ft., passive Perception 14

Languages Celestial, Common

Challenge 10 (5,900 XP)

        • Rejuvenation**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

**Spellcasting**. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

Cantrips (at will): mending, sacred flame, thaumaturgy 1st level (4 slots): command, cure wounds, shield of faith 2nd level (3 slots): calm emotions, hold person 3rd level (3 slots): bestow curse, clairvoyance 4th level (3 slots): banishment, freedom of movement 5th level (2 slots): flame strike, geas 6th level (1 slot): true seeing

            1. Actions

**Bite**. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8+4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

**Spit Poison****. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.