Diavolo Spinoso: differenze tra le versioni
Import Monsters_batch1: Barbed Devil |
Reimport Monsters: Barbed Devil (formattato) |
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| Riga 1: | Riga 1: | ||
=== Barbed Devil === | |||
''Medium fiend (devil), lawful evil'' | |||
'''Armor Class''' 15 (natural armor) | '''Armor Class''' 15 (natural armor) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft. | '''Speed''' 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
! 16 (+3) | |||
| 17 (+3) | |||
| 18 (+4) | |||
| 12 (+1) | |||
| 14 (+2) | |||
| 14 (+2) | |||
|} | |||
'''Saving Throws''' Str +6, Con +7, Wis +5, Cha +5 | '''Saving Throws''' Str +6, Con +7, Wis +5, Cha +5 | ||
| Riga 29: | Riga 45: | ||
'''Challenge''' 5 (1,800 XP) | '''Challenge''' 5 (1,800 XP) | ||
*'''Barbed Hide'''*. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. | ****'''Barbed Hide'''**'''. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. | ||
*'''Devil's Sight'''*. Magical darkness doesn't impede the devil's darkvision. | '''**'''Devil's Sight'''**'''. Magical darkness doesn't impede the devil's darkvision. | ||
*'''Magic Resistance'''*. The devil has advantage on saving throws against spells and other magical effects. | '''**'''Magic Resistance'''**'''. The devil has advantage on saving throws against spells and other magical effects. | ||
###### Actions | ###### Actions | ||
*'''Multiattack'''*. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice. | '''**'''Multiattack'''**'''. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice. | ||
'''**'''Claw'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d6+3) piercing damage. | |||
*''' | '''**'''Tail'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) piercing damage. | ||
*''' | '''**'''Hurl Flame'''****. ''Ranged Spell Attack:'' +5 to hit, range 150 ft., one target. ''Hit:'' 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:25, 3 lug 2026
Barbed Devil
Medium fiend (devil), lawful evil
Armor Class 15 (natural armor)
Hit Points 110 (13d8+52)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | --------- | --------- | --------- | 16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) |
|---|
Saving Throws Str +6, Con +7, Wis +5, Cha +5
Skills Deception +5, Insight +5, Perception +8
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 18
Languages Infernal, telepathy 120 ft.
Challenge 5 (1,800 XP)
- Barbed Hide**. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
**Devil's Sight**. Magical darkness doesn't impede the devil's darkvision.
**Magic Resistance**. The devil has advantage on saving throws against spells and other magical effects.
- Actions
**Multiattack**. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
**Claw**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.
**Tail**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.
**Hurl Flame****. Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.