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Import Monsters_batch1: Barbed Devil
 
Reimport Monsters: Barbed Devil (formattato)
Riga 1: Riga 1:
### Barbed Devil
=== Barbed Devil ===
 
''Medium fiend (devil), lawful evil''
*Medium fiend (devil), lawful evil*


'''Armor Class''' 15 (natural armor)
'''Armor Class''' 15 (natural armor)
Riga 9: Riga 8:
'''Speed''' 30 ft.
'''Speed''' 30 ft.


| STR     | DEX     | CON     | INT     | WIS     | CHA     |
{| class="wikitable"
|---------|---------|---------|---------|---------|---------|
! STR
| 16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 16 (+3)
| 17 (+3)
| 18 (+4)
| 12 (+1)
| 14 (+2)
| 14 (+2)
|}


'''Saving Throws''' Str +6, Con +7, Wis +5, Cha +5
'''Saving Throws''' Str +6, Con +7, Wis +5, Cha +5
Riga 29: Riga 45:
'''Challenge''' 5 (1,800 XP)
'''Challenge''' 5 (1,800 XP)


*'''Barbed Hide'''*. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
****'''Barbed Hide'''**'''. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.


*'''Devil's Sight'''*. Magical darkness doesn't impede the devil's darkvision.
'''**'''Devil's Sight'''**'''. Magical darkness doesn't impede the devil's darkvision.


*'''Magic Resistance'''*. The devil has advantage on saving throws against spells and other magical effects.
'''**'''Magic Resistance'''**'''. The devil has advantage on saving throws against spells and other magical effects.


###### Actions
###### Actions


*'''Multiattack'''*. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
'''**'''Multiattack'''**'''. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
 
'''**'''Claw'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d6+3) piercing damage.


*'''Claw'''*. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (1d6+3) piercing damage.
'''**'''Tail'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) piercing damage.


*'''Tail'''*. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (2d6+3) piercing damage.
'''**'''Hurl Flame'''****. ''Ranged Spell Attack:'' +5 to hit, range 150 ft., one target. ''Hit:'' 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.


*'''Hurl Flame'''*. *Ranged Spell Attack:* +5 to hit, range 150 ft., one target. *Hit:* 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:25, 3 lug 2026

Barbed Devil

Medium fiend (devil), lawful evil

Armor Class 15 (natural armor)

Hit Points 110 (13d8+52)

Speed 30 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 16 (+3) 17 (+3) 18 (+4) 12 (+1) 14 (+2) 14 (+2)

Saving Throws Str +6, Con +7, Wis +5, Cha +5

Skills Deception +5, Insight +5, Perception +8

Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 18

Languages Infernal, telepathy 120 ft.

Challenge 5 (1,800 XP)

        • Barbed Hide**. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

**Devil's Sight**. Magical darkness doesn't impede the devil's darkvision.

**Magic Resistance**. The devil has advantage on saving throws against spells and other magical effects.

            1. Actions

**Multiattack**. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

**Claw**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

**Tail**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.

**Hurl Flame****. Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.