Bandit: differenze tra le versioni
Aspetto
Import Monsters_batch1: Bandit |
Reimport Monsters: Bandit (formattato) |
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| Riga 1: | Riga 1: | ||
=== Bandit === | |||
''Medium humanoid (any race), any non-lawful alignment'' | |||
'''Armor Class''' 12 (leather armor) | '''Armor Class''' 12 (leather armor) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft. | '''Speed''' 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
! 11 (+0) | |||
| 12 (+1) | |||
| 12 (+1) | |||
| 10 (+0) | |||
| 10 (+0) | |||
| 10 (+0) | |||
|} | |||
'''Senses''' passive Perception 10 | '''Senses''' passive Perception 10 | ||
| Riga 21: | Riga 37: | ||
###### Actions | ###### Actions | ||
*'''Scimitar'''*. | ****'''Scimitar'''**'''. ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 4 (1d6 + 1) slashing damage. | ||
*'''Light Crossbow'''*. | '''**'''Light Crossbow'''****. ''Ranged Weapon Attack:'' +3 to hit, range 80/320 ft., one target. ''Hit:'' 5 (1d8 + 1) piercing damage. | ||
'''Bandits''' rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. | '''Bandits''' rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. | ||
'''Pirates''' are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels. | '''Pirates''' are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:25, 3 lug 2026
Bandit
Medium humanoid (any race), any non-lawful alignment
Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | --------- | --------- | --------- | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
|---|
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/8 (25 XP)
- Actions
- Scimitar**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
**Light Crossbow****. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.
Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.