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= [[Ladro]] =
= [[Ladro]] =\n=== Classe Privilegi ===\nAs a ladro, hai il seguente classe privilegi.\n\n==== Punti Ferita ====\n'''Colpito Dice:''' 1d8 per ladro livello\n\n'''Punti Ferita at 1st Livello:''' 8 + your Costituzione modifier\n\n'''Punti Ferita at Higher Livelli:''' 1d8 (or 5) + your Costituzione modifier per ladro livello after 1st\n\n==== Competenze ====\n'''Armatura:''' Luce armatura\n\n'''Armi:''' Simple armi, hand crossbows, longswords, rapiers, shortswords\n\n'''Strumenti:''' Thieves' tools\n\n'''Tiri Salvezza:''' Destrezza, Intelligenza\n\n'''Abilità:''' Choose four from Acrobazia, Atletica, Ingannare, Intuizione, Intimidire, Indagare, Percezione, Intrattenere, Persuasionee, Rapidità di Mano, and Furtività\n\n==== Equipaggiamento ====\nYou start with il seguente equipaggiamento, in addition to the equipaggiamento granted by your background:\n\n- (''a'') a rapier or (''b'') a shortsword\n- (''a'') a shortbow and quiver of 20 arrows or (''b'') a shortsword\n- (''a'') a burglar's pack, (''b'') a dungeoneer's pack, or (''c'') an explorer's pack\n- Leather armatura, two daggers, and thieves' tools\n\n'''Table- The [[Ladro]]'''\n\n| Livello | Bonus di Competenza | Sneak Attacco | Privilegi                              |\n|-------|-------------------|--------------|----------------------------------------|\n| 1st  | +2                | 1d6          | Esperto, Sneak Attacco, Gergo dei Ladri |\n| 2nd  | +2                | 1d6          | Cunning Azione                        |\n| 3rd  | +2                | 2d6          | Archetipo Scaltro                      |\n| 4th  | +2                | 2d6          | Miglioramento dei Punteggi di Caratteristica              |\n| 5th  | +3                | 3d6          | Schivata Istintiva                          |\n| 6th  | +3                | 3d6          | Esperto                              |\n| 7th  | +3                | 4d6          | Elusione                                |\n| 8th  | +3                | 4d6          | Miglioramento dei Punteggi di Caratteristica              |\n| 9th  | +4                | 5d6          | Archetipo Scaltro privilegio              |\n| 10th  | +4                | 5d6          | Miglioramento dei Punteggi di Caratteristica              |\n| 11th  | +4                | 6d6          | Talento Affidabile                        |\n| 12th  | +4                | 6d6          | Miglioramento dei Punteggi di Caratteristica              |\n| 13th  | +5                | 7d6          | Archetipo Scaltro Privilegio              |\n| 14th  | +5                | 7d6          | Percezione Cieca                            |\n| 15th  | +5                | 8d6          | Mente Scivolosa                          |\n| 16th  | +5                | 8d6          | Miglioramento dei Punteggi di Caratteristica              |\n| 17th  | +6                | 9d6          | Archetipo Scaltro Privilegio              |\n| 18th  | +6                | 9d6          | Elusive                                |\n| 19th  | +6                | 10d6        | Miglioramento dei Punteggi di Caratteristica              |\n| 20th  | +6                | 10d6        | Colpo di Fortuna                        |\n|      |                  |              |                                        |\n\n=== Esperto ===\nAt 1st livello, scegli due of your abilità proficiencies, or one of your abilità proficiencies and your competenza with thieves' tools. Your bonus di competenza is doubled for any ability check you make that uses either of the chosen proficiencies.\n\nAt 6th livello, puoi scegli due more of your proficiencies (in abilità or with thieves' tools) to gain this benefit.\n\n=== Sneak Attacco ===\nA partire dal 1st livello, you know how to strike subtly and exploit a foe's distrazione. Once per turn, puoi deal an extra 1d6 danno to one creatura you colpire with an attacco if hai advantage on the tiro per colpire. The attacco must use a finesse or a a distanza arma.\n\nYou don't need advantage on the tiro per colpire if another nemico of the bersaglio is within 5 feet of it, that nemico isn't incapacitato, and you don't have disadvantage on the tiro per colpire.\n\nThe amount of the extra danno increases as ottieni livelli in this classe, as shown in the Sneak Attacco column of the [[Ladro]] table.\n\n=== Gergo dei Ladri ===\nDuring your ladro training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creatura that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\n\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.\n\n=== Cunning Azione ===\nA partire dal 2nd livello, your quick thinking and agility allow you to move and act quickly. Puoi take a azione bonus on ogni tuo turno in combat. This azione can be used only to take the Dash, Disengage, or Hide azione.\n\n=== Archetipo Scaltro ===\nAt 3rd livello, you choose an archetype that you emulate in the exercise of your ladro abilities: Thief, Assassin, or Arcane Trickster, all detailed alla fine of the classe description. Your archetype choice grants you privilegi at 3rd livello and then again at 9th, 13th, and 17th livello.\n\n=== Miglioramento dei Punteggi di Caratteristica ===\nQuando portata 4th livello, and again at 8th, 10th, 12th, 16th, and 19th livello, puoi increase one ability score of your choice by 2, or puoi increase two ability scores of your choice by 1. As normal, puoi't increase an ability score above 20 using this privilegio.\n\n=== Schivata Istintiva ===\nA partire dal 5th livello, when an attaccoer that puoi see colpito you with an attacco, puoi use your reazione to halve the attacco's danno against you.\n\n=== Elusione ===\nA partire dal 7th livello, puoi nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ''ice storm'' incantesimo. Quando are subjected to an effect that allows you to make a Destrezza tiro salvezza to take only half danno, you instead take no danno se succeed on the tiro salvezza, and only half danno se fail.\n\n=== Talento Affidabile ===\nBy 11th livello, hai refined your chosen abilità until they approach perfection. Whenever you make an ability check that lets you add your bonus di competenza, puoi treat a d20 roll of 9 or lower as a 10.\n\n=== Percezione Cieca ===\nA partire dal 14th livello, se are able to hear, you are aware of the location of any hidden or invisibile creatura within 10 feet of you.\n\n=== Mente Scivolosa ===\nBy 15th livello, hai acquired greater mental forza. Ottieni competenza in Saggezza tiri salvezza.\n\n=== Elusive ===\nA partire dal 18th livello, you are so evasive that attaccoers rarely gain the upper hand against you. No tiro per colpire has advantage against you while you aren't incapacitato.\n\n=== Colpo di Fortuna ===\nAt 20th livello, hai an uncanny knack for succeeding quando need to. Ser attacco mancato a bersaglio within gittata, puoi turn the mancare into a colpire. Alternatively, se fail an ability check, puoi treat the d20 roll as a 20.\n\nOnce you use this privilegio, puoi't use it again until you finish a short or riposo lungo.\n\n== Archetipo Scaltros ==\nLadri have many privilegi in common, including their emphasis on perfecting their abilità, their precise and deadly approach to combat, and their increasingly quick reflexes. But different ladri steer those talents in varying directions, embodied by the ladro archetypes. Your choice of archetype is a reflection of your focus-not necessarily an indication of your chosen profession, but a description of your preferred techniques.\n\n=== Thief ===\nYou hone your abilità in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typicalleato follow this archetype, but so do ladri who prefer to think of themselfoi as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and furtività, you learn abilità useful for delving into ancient ruins, reading unfamiliar linguaggi, and using oggetti magiai you normalleato couldn't employ.\n\n==== Mani Veloce ====\nA partire dal 3rd livello, puoi use the azione bonus granted by your Cunning Azione to make a Destrezza (Rapidità di Mano) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object azione.\n\n==== Lavoro di Secondo Piano ====\nQuando choose this archetype at 3rd livello, ottieni the ability to climb faster than normal; climbing no longer costs you extra movimento.\n\nIn addition, quando make a running jump, the distance you cover increases by a number of feet equal to your Destrezza modifier.\n\n==== Supreme Sneak ====\nA partire dal 9th livello, hai advantage on a Destrezza (Furtività) check se move no more than half your velocità on the same turn.\n\n==== Use Magia Device ====\nBy 13th livello, hai learned enough about the workings of magia that puoi improvise the use of items even when they are not intended for you. You ignore all classe, race, and livello requirements on the use of oggetti magiai.\n\n==== Thief's Reflexes ====\nQuando portata 17th livello, hai become adept at laying ambushes and quickly escaping danger. Puoi take two turns during the first round of any combat. You take your first turn at your normal iniziativa and your second turn at your iniziativa minus 10. Puoi't use this privilegio quando are surprised.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Classei]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Ladro -->
=== Class Privilegi ===
As a rogue, you have the following class features.


==== Punti Ferita ====
<!-- tradotto -->
'''Colpito Dice:''' 1d8 per rogue level
 
'''Punti Ferita at 1st Livello:''' 8 + your Costituzione modifier
 
'''Punti Ferita at Higher Livelli:''' 1d8 (or 5) + your Costituzione modifier per rogue level after 1st
 
==== Competenze ====
'''Armatura:''' Luce armor
 
'''Armi:''' Simple weapons, hand crossbows, longswords, rapiers, shortswords
 
'''Strumenti:''' Thieves' tools
 
'''Tiri Salvezza:''' Destrezza, Intelligenza
 
'''Abilità:''' Choose four from Acrobazia, Atletica, Ingannare, Intuizione, Intimidire, Indagare, Percezione, Intrattenere, Persuasione, Rapidità di Mano, and Furtività
 
==== Equipment ====
You start with the following equipment, in addition to the equipment granted by your background:
 
- (''a'') a rapier or (''b'') a shortsword
- (''a'') a shortbow and quiver of 20 arrows or (''b'') a shortsword
- (''a'') a burglar's pack, (''b'') a dungeoneer's pack, or (''c'') an explorer's pack
- Leather armor, two daggers, and thieves' tools
 
'''Table- The [[Ladro]]'''
 
| Livello | Bonus di Competenza | Sneak Attacco | Privilegi                              |
|-------|-------------------|--------------|----------------------------------------|
| 1st  | +2                | 1d6          | Expertise, Sneak Attacco, Thieves' Cant |
| 2nd  | +2                | 1d6          | Cunning Azione                        |
| 3rd  | +2                | 2d6          | Roguish Archetype                      |
| 4th  | +2                | 2d6          | Ability Score Improvement              |
| 5th  | +3                | 3d6          | Uncanny Dodge                          |
| 6th  | +3                | 3d6          | Expertise                              |
| 7th  | +3                | 4d6          | Evasion                                |
| 8th  | +3                | 4d6          | Ability Score Improvement              |
| 9th  | +4                | 5d6          | Roguish Archetype feature              |
| 10th  | +4                | 5d6          | Ability Score Improvement              |
| 11th  | +4                | 6d6          | Reliable Talent                        |
| 12th  | +4                | 6d6          | Ability Score Improvement              |
| 13th  | +5                | 7d6          | Roguish Archetype Privilegio              |
| 14th  | +5                | 7d6          | Blindsense                            |
| 15th  | +5                | 8d6          | Slippery Mind                          |
| 16th  | +5                | 8d6          | Ability Score Improvement              |
| 17th  | +6                | 9d6          | Roguish Archetype Privilegio              |
| 18th  | +6                | 9d6          | Elusive                                |
| 19th  | +6                | 10d6        | Ability Score Improvement              |
| 20th  | +6                | 10d6        | Stroke of Luck                        |
|      |                  |              |                                        |
 
=== Expertise ===
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
 
At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.
 
=== Sneak Attacco ===
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
 
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
 
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attacco column of the [[Ladro]] table.
 
=== Thieves' Cant ===
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
 
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
 
=== Cunning Azione ===
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
 
=== Roguish Archetype ===
At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, Assassin, or Arcane Trickster, all detailed at the end of the class description. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.
 
=== Ability Score Improvement ===
When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
 
=== Uncanny Dodge ===
Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
 
=== Evasion ===
Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ''ice storm'' spell. When you are subjected to an effect that allows you to make a Destrezza saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
 
=== Reliable Talent ===
By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
 
=== Blindsense ===
Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.
 
=== Slippery Mind ===
By 15th level, you have acquired greater mental strength. You gain proficiency in Saggezza saving throws.
 
=== Elusive ===
Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.
 
=== Stroke of Luck ===
At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.
 
Once you use this feature, you can't use it again until you finish a short or long rest.
 
== Roguish Archetypes ==
Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus-not necessarily an indication of your chosen profession, but a description of your preferred techniques.
 
=== Thief ===
You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ.
 
==== Fast Hands ====
Starting at 3rd level, you can use the bonus action granted by your Cunning Azione to make a Destrezza (Rapidità di Mano) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
 
==== Second-Story Work ====
When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.
 
In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Destrezza modifier.
 
==== Supreme Sneak ====
Starting at 9th level, you have advantage on a Destrezza (Furtività) check if you move no more than half your speed on the same turn.
 
==== Use Magic Device ====
By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.
 
==== Thief's Reflexes ====
When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised.
 
{{Licenza|versione=5.1}}
[[Categoria:Classi]]
[[Categoria:SRD 5.1]]
<!-- Originale: Rogue -->

Versione delle 02:52, 4 lug 2026

= Ladro =\n=== Classe Privilegi ===\nAs a ladro, hai il seguente classe privilegi.\n\n==== Punti Ferita ====\nColpito Dice: 1d8 per ladro livello\n\nPunti Ferita at 1st Livello: 8 + your Costituzione modifier\n\nPunti Ferita at Higher Livelli: 1d8 (or 5) + your Costituzione modifier per ladro livello after 1st\n\n==== Competenze ====\nArmatura: Luce armatura\n\nArmi: Simple armi, hand crossbows, longswords, rapiers, shortswords\n\nStrumenti: Thieves' tools\n\nTiri Salvezza: Destrezza, Intelligenza\n\nAbilità: Choose four from Acrobazia, Atletica, Ingannare, Intuizione, Intimidire, Indagare, Percezione, Intrattenere, Persuasionee, Rapidità di Mano, and Furtività\n\n==== Equipaggiamento ====\nYou start with il seguente equipaggiamento, in addition to the equipaggiamento granted by your background:\n\n- (a) a rapier or (b) a shortsword\n- (a) a shortbow and quiver of 20 arrows or (b) a shortsword\n- (a) a burglar's pack, (b) a dungeoneer's pack, or (c) an explorer's pack\n- Leather armatura, two daggers, and thieves' tools\n\nTable- The Ladro\n\n| Livello | Bonus di Competenza | Sneak Attacco | Privilegi |\n|-------|-------------------|--------------|----------------------------------------|\n| 1st | +2 | 1d6 | Esperto, Sneak Attacco, Gergo dei Ladri |\n| 2nd | +2 | 1d6 | Cunning Azione |\n| 3rd | +2 | 2d6 | Archetipo Scaltro |\n| 4th | +2 | 2d6 | Miglioramento dei Punteggi di Caratteristica |\n| 5th | +3 | 3d6 | Schivata Istintiva |\n| 6th | +3 | 3d6 | Esperto |\n| 7th | +3 | 4d6 | Elusione |\n| 8th | +3 | 4d6 | Miglioramento dei Punteggi di Caratteristica |\n| 9th | +4 | 5d6 | Archetipo Scaltro privilegio |\n| 10th | +4 | 5d6 | Miglioramento dei Punteggi di Caratteristica |\n| 11th | +4 | 6d6 | Talento Affidabile |\n| 12th | +4 | 6d6 | Miglioramento dei Punteggi di Caratteristica |\n| 13th | +5 | 7d6 | Archetipo Scaltro Privilegio |\n| 14th | +5 | 7d6 | Percezione Cieca |\n| 15th | +5 | 8d6 | Mente Scivolosa |\n| 16th | +5 | 8d6 | Miglioramento dei Punteggi di Caratteristica |\n| 17th | +6 | 9d6 | Archetipo Scaltro Privilegio |\n| 18th | +6 | 9d6 | Elusive |\n| 19th | +6 | 10d6 | Miglioramento dei Punteggi di Caratteristica |\n| 20th | +6 | 10d6 | Colpo di Fortuna |\n| | | | |\n\n=== Esperto ===\nAt 1st livello, scegli due of your abilità proficiencies, or one of your abilità proficiencies and your competenza with thieves' tools. Your bonus di competenza is doubled for any ability check you make that uses either of the chosen proficiencies.\n\nAt 6th livello, puoi scegli due more of your proficiencies (in abilità or with thieves' tools) to gain this benefit.\n\n=== Sneak Attacco ===\nA partire dal 1st livello, you know how to strike subtly and exploit a foe's distrazione. Once per turn, puoi deal an extra 1d6 danno to one creatura you colpire with an attacco if hai advantage on the tiro per colpire. The attacco must use a finesse or a a distanza arma.\n\nYou don't need advantage on the tiro per colpire if another nemico of the bersaglio is within 5 feet of it, that nemico isn't incapacitato, and you don't have disadvantage on the tiro per colpire.\n\nThe amount of the extra danno increases as ottieni livelli in this classe, as shown in the Sneak Attacco column of the Ladro table.\n\n=== Gergo dei Ladri ===\nDuring your ladro training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creatura that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\n\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.\n\n=== Cunning Azione ===\nA partire dal 2nd livello, your quick thinking and agility allow you to move and act quickly. Puoi take a azione bonus on ogni tuo turno in combat. This azione can be used only to take the Dash, Disengage, or Hide azione.\n\n=== Archetipo Scaltro ===\nAt 3rd livello, you choose an archetype that you emulate in the exercise of your ladro abilities: Thief, Assassin, or Arcane Trickster, all detailed alla fine of the classe description. Your archetype choice grants you privilegi at 3rd livello and then again at 9th, 13th, and 17th livello.\n\n=== Miglioramento dei Punteggi di Caratteristica ===\nQuando portata 4th livello, and again at 8th, 10th, 12th, 16th, and 19th livello, puoi increase one ability score of your choice by 2, or puoi increase two ability scores of your choice by 1. As normal, puoi't increase an ability score above 20 using this privilegio.\n\n=== Schivata Istintiva ===\nA partire dal 5th livello, when an attaccoer that puoi see colpito you with an attacco, puoi use your reazione to halve the attacco's danno against you.\n\n=== Elusione ===\nA partire dal 7th livello, puoi nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ice storm incantesimo. Quando are subjected to an effect that allows you to make a Destrezza tiro salvezza to take only half danno, you instead take no danno se succeed on the tiro salvezza, and only half danno se fail.\n\n=== Talento Affidabile ===\nBy 11th livello, hai refined your chosen abilità until they approach perfection. Whenever you make an ability check that lets you add your bonus di competenza, puoi treat a d20 roll of 9 or lower as a 10.\n\n=== Percezione Cieca ===\nA partire dal 14th livello, se are able to hear, you are aware of the location of any hidden or invisibile creatura within 10 feet of you.\n\n=== Mente Scivolosa ===\nBy 15th livello, hai acquired greater mental forza. Ottieni competenza in Saggezza tiri salvezza.\n\n=== Elusive ===\nA partire dal 18th livello, you are so evasive that attaccoers rarely gain the upper hand against you. No tiro per colpire has advantage against you while you aren't incapacitato.\n\n=== Colpo di Fortuna ===\nAt 20th livello, hai an uncanny knack for succeeding quando need to. Ser attacco mancato a bersaglio within gittata, puoi turn the mancare into a colpire. Alternatively, se fail an ability check, puoi treat the d20 roll as a 20.\n\nOnce you use this privilegio, puoi't use it again until you finish a short or riposo lungo.\n\n== Archetipo Scaltros ==\nLadri have many privilegi in common, including their emphasis on perfecting their abilità, their precise and deadly approach to combat, and their increasingly quick reflexes. But different ladri steer those talents in varying directions, embodied by the ladro archetypes. Your choice of archetype is a reflection of your focus-not necessarily an indication of your chosen profession, but a description of your preferred techniques.\n\n=== Thief ===\nYou hone your abilità in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typicalleato follow this archetype, but so do ladri who prefer to think of themselfoi as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and furtività, you learn abilità useful for delving into ancient ruins, reading unfamiliar linguaggi, and using oggetti magiai you normalleato couldn't employ.\n\n==== Mani Veloce ====\nA partire dal 3rd livello, puoi use the azione bonus granted by your Cunning Azione to make a Destrezza (Rapidità di Mano) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object azione.\n\n==== Lavoro di Secondo Piano ====\nQuando choose this archetype at 3rd livello, ottieni the ability to climb faster than normal; climbing no longer costs you extra movimento.\n\nIn addition, quando make a running jump, the distance you cover increases by a number of feet equal to your Destrezza modifier.\n\n==== Supreme Sneak ====\nA partire dal 9th livello, hai advantage on a Destrezza (Furtività) check se move no more than half your velocità on the same turn.\n\n==== Use Magia Device ====\nBy 13th livello, hai learned enough about the workings of magia that puoi improvise the use of items even when they are not intended for you. You ignore all classe, race, and livello requirements on the use of oggetti magiai.\n\n==== Thief's Reflexes ====\nQuando portata 17th livello, hai become adept at laying ambushes and quickly escaping danger. Puoi take two turns during the first round of any combat. You take your first turn at your normal iniziativa and your second turn at your iniziativa minus 10. Puoi't use this privilegio quando are surprised.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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