Vai al contenuto

Gnome, Deep (Svirfneblin): differenze tra le versioni

Da D&D Next.
Import Monsters_batch2: Gnome, Deep (Svirfneblin)
 
Reimport Monsters: Gnome, Deep (Svirfneblin) (formattato)
Riga 1: Riga 1:
## Gnome, Deep (Svirfneblin)
== Gnome, Deep (Svirfneblin) ==
 
''Small humanoid (gnome), neutral good''
*Small humanoid (gnome), neutral good*


'''Armor Class''' 15 (chain shirt)
'''Armor Class''' 15 (chain shirt)
Riga 9: Riga 8:
'''Speed''' 20 ft.
'''Speed''' 20 ft.


| STR     | DEX     | CON     | INT     | WIS     | CHA   |
{| class="wikitable"
|---------|---------|---------|---------|---------|--------|
! STR
| 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| --------
! 15 (+2)
| 14 (+2)
| 14 (+2)
| 12 (+1)
| 10 (+0)
| 9 (-1)
|}


'''Skills''' Investigation +3, Perception +2, Stealth +4
'''Skills''' Investigation +3, Perception +2, Stealth +4
Riga 21: Riga 37:
'''Challenge''' 1/2 (100 XP)
'''Challenge''' 1/2 (100 XP)


*'''Stone Camouflage'''*. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
****'''Stone Camouflage'''**'''. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.


*'''Gnome Cunning'''*. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
'''**'''Gnome Cunning'''**'''. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.


*'''Innate Spellcasting'''*. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material Components
'''**'''Innate Spellcasting'''**'''. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material Components


At will: *nondetection* (self only)
At will: ''nondetection'' (self only)


1/day each: *blindness/deafness*, *blur*, *disguise self*
1/day each: ''blindness/deafness'', ''blur'', ''disguise self''


###### Actions
###### Actions


*'''War Pick'''*. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8+2) piercing damage.
'''**'''War Pick'''**'''. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d8+2) piercing damage.
 
'''**'''Poisoned Dart'''****. ''Ranged Weapon Attack:'' +4 to hit, range 30/120 ft., one creature. ''Hit:'' 4 (1d4+2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


*'''Poisoned Dart'''*. *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one creature. *Hit:* 4 (1d4+2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Gnome, Deep (Svirfneblin)

Small humanoid (gnome), neutral good

Armor Class 15 (chain shirt)

Hit Points 16 (3d6+6)

Speed 20 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- -------- 15 (+2) 14 (+2) 14 (+2) 12 (+1) 10 (+0) 9 (-1)

Skills Investigation +3, Perception +2, Stealth +4

Senses darkvision 120 ft., passive Perception 12

Languages Gnomish, Terran, Undercommon

Challenge 1/2 (100 XP)

        • Stone Camouflage**. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

**Gnome Cunning**. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

**Innate Spellcasting**. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material Components

At will: nondetection (self only)

1/day each: blindness/deafness, blur, disguise self

            1. Actions

**War Pick**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.

**Poisoned Dart****. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4+2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.