Gnome, Deep (Svirfneblin): differenze tra le versioni
Import Monsters_batch2: Gnome, Deep (Svirfneblin) |
Reimport Monsters: Gnome, Deep (Svirfneblin) (formattato) |
||
| Riga 1: | Riga 1: | ||
== Gnome, Deep (Svirfneblin) == | |||
''Small humanoid (gnome), neutral good'' | |||
'''Armor Class''' 15 (chain shirt) | '''Armor Class''' 15 (chain shirt) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 20 ft. | '''Speed''' 20 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| -------- | |||
! 15 (+2) | |||
| 14 (+2) | |||
| 14 (+2) | |||
| 12 (+1) | |||
| 10 (+0) | |||
| 9 (-1) | |||
|} | |||
'''Skills''' Investigation +3, Perception +2, Stealth +4 | '''Skills''' Investigation +3, Perception +2, Stealth +4 | ||
| Riga 21: | Riga 37: | ||
'''Challenge''' 1/2 (100 XP) | '''Challenge''' 1/2 (100 XP) | ||
*'''Stone Camouflage'''*. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. | ****'''Stone Camouflage'''**'''. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. | ||
*'''Gnome Cunning'''*. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic. | '''**'''Gnome Cunning'''**'''. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic. | ||
*'''Innate Spellcasting'''*. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material Components | '''**'''Innate Spellcasting'''**'''. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material Components | ||
At will: | At will: ''nondetection'' (self only) | ||
1/day each: | 1/day each: ''blindness/deafness'', ''blur'', ''disguise self'' | ||
###### Actions | ###### Actions | ||
*'''War Pick'''*. | '''**'''War Pick'''**'''. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d8+2) piercing damage. | ||
'''**'''Poisoned Dart'''****. ''Ranged Weapon Attack:'' +4 to hit, range 30/120 ft., one creature. ''Hit:'' 4 (1d4+2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Gnome, Deep (Svirfneblin)
Small humanoid (gnome), neutral good
Armor Class 15 (chain shirt)
Hit Points 16 (3d6+6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | --------- | --------- | -------- | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
|---|
Skills Investigation +3, Perception +2, Stealth +4
Senses darkvision 120 ft., passive Perception 12
Languages Gnomish, Terran, Undercommon
Challenge 1/2 (100 XP)
- Stone Camouflage**. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
**Gnome Cunning**. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
**Innate Spellcasting**. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material Components
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
- Actions
**War Pick**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.
**Poisoned Dart****. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4+2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.