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Bacchetta della Paralisi: differenze tra le versioni

Da D&D Next.
Reimport Treasure: Wand of Paralysis (formattato)
Etichetta: Ripristino manuale
Traduzione oggetti: Wand of Paralysis
Riga 1: Riga 1:
=== Wand of Paralysis ===
=== Bacchetta of Paralysis ===
''Wand, rare (requires attunement by a spellcaster)''
''Bacchetta, rare (requires attunement by a spellcaster)''


This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Costituzione saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.


The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Riga 9: Riga 9:
[[Categoria:Oggetti Magici]]
[[Categoria:Oggetti Magici]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Wand of Paralysis -->

Versione delle 15:20, 3 lug 2026

Bacchetta of Paralysis

Bacchetta, rare (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Costituzione saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.

The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

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