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Gladiator: differenze tra le versioni

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Import Monsters_batch2: Gladiator
 
Reimport Monsters: Gladiator (formattato)
Riga 1: Riga 1:
### Gladiator
=== Gladiator ===
 
''Medium humanoid (any race), any alignment''
*Medium humanoid (any race), any alignment*


'''Armor Class''' 16 (studded leather, shield)
'''Armor Class''' 16 (studded leather, shield)
Riga 9: Riga 8:
'''Speed''' 30 ft.
'''Speed''' 30 ft.


| STR     | DEX     | CON     | INT     | WIS     | CHA     |
{| class="wikitable"
|---------|---------|---------|---------|---------|---------|
! STR
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 18 (+4)
| 15 (+2)
| 16 (+3)
| 10 (+0)
| 12 (+1)
| 15 (+2)
|}


'''Saving Throws''' Str +7, Dex +5, Con +6
'''Saving Throws''' Str +7, Dex +5, Con +6
Riga 23: Riga 39:
'''Challenge''' 5 (1,800 XP)
'''Challenge''' 5 (1,800 XP)


*'''Brave'''*. The gladiator has advantage on saving throws against being frightened.
****'''Brave'''**'''. The gladiator has advantage on saving throws against being frightened.


*'''Brute'''*. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
'''**'''Brute'''**'''. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).


###### Actions
###### Actions


*'''Multiattack'''*. The gladiator makes three melee attacks or two ranged attacks.
'''**'''Multiattack'''**'''. The gladiator makes three melee attacks or two ranged attacks.


*'''Spear'''*. *Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. and range 20/60 ft., one target. *Hit:* 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
'''**'''Spear'''**'''. ''Melee or Ranged Weapon Attack:'' +7 to hit, reach 5 ft. and range 20/60 ft., one target. ''Hit:'' 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.


*'''Shield Bash'''*. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one creature. *Hit:* 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
'''**'''Shield Bash'''**'''. ''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one creature. ''Hit:'' 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.


###### Reactions
###### Reactions


*'''Parry'''*. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
'''**'''Parry'''****. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.


'''Gladiators''' battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.
'''Gladiators''' battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Gladiator

Medium humanoid (any race), any alignment

Armor Class 16 (studded leather, shield)

Hit Points 112 (15d8 + 45)

Speed 30 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2)

Saving Throws Str +7, Dex +5, Con +6

Skills Athletics +10, Intimidation +5

Senses passive Perception 11

Languages any one language (usually Common)

Challenge 5 (1,800 XP)

        • Brave**. The gladiator has advantage on saving throws against being frightened.

**Brute**. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

            1. Actions

**Multiattack**. The gladiator makes three melee attacks or two ranged attacks.

**Spear**. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

**Shield Bash**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

            1. Reactions

**Parry****. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.