Assassino: differenze tra le versioni
Import Monsters_batch1: Assassin |
Reimport Monsters: Assassin (formattato) |
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| Riga 1: | Riga 1: | ||
=== Assassin === | |||
''Medium humanoid (any race), any non-good alignment'' | |||
'''Armor Class''' 15 (studded leather) | '''Armor Class''' 15 (studded leather) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft. | '''Speed''' 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
! 11 (+0) | |||
| 16 (+3) | |||
| 14 (+2) | |||
| 13 (+1) | |||
| 11 (+0) | |||
| 10 (+0) | |||
|} | |||
'''Saving Throws''' Dex +6, Int +4 | '''Saving Throws''' Dex +6, Int +4 | ||
| Riga 25: | Riga 41: | ||
'''Challenge''' 8 (3,900 XP) | '''Challenge''' 8 (3,900 XP) | ||
*'''Assassinate'''*. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit. | ****'''Assassinate'''**'''. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit. | ||
*'''Evasion'''*. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. | '''**'''Evasion'''**'''. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. | ||
*'''Sneak Attack'''*. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll. | '''**'''Sneak Attack'''**'''. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll. | ||
###### Actions | ###### Actions | ||
*'''Multiattack'''*. The assassin makes two shortsword attacks. | '''**'''Multiattack'''**'''. The assassin makes two shortsword attacks. | ||
*'''Shortsword'''*. | '''**'''Shortsword'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. | ||
*'''Light Crossbow'''*. | '''**'''Light Crossbow'''****. ''Ranged Weapon Attack:'' +6 to hit, range 80/320 ft., one target. ''Hit:'' 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. | ||
Trained in the use of poison, '''assassins''' are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them. | Trained in the use of poison, '''assassins''' are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:25, 3 lug 2026
Assassin
Medium humanoid (any race), any non-good alignment
Armor Class 15 (studded leather)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | --------- | --------- | --------- | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
|---|
Saving Throws Dex +6, Int +4
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances poison
Senses passive Perception 13
Languages Thieves' cant plus any two languages
Challenge 8 (3,900 XP)
- Assassinate**. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
**Evasion**. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
**Sneak Attack**. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
- Actions
**Multiattack**. The assassin makes two shortsword attacks.
**Shortsword**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
**Light Crossbow****. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.