Vai al contenuto

Web: differenze tra le versioni

Da D&D Next.
Reimport Spells: Web (formattato)
Etichetta: Ripristino manuale
Traduzione incantesimi: Web
Riga 6: Riga 6:
'''Range:''' 60 feet
'''Range:''' 60 feet


'''Components:''' V, S, M (a bit of spiderweb)
'''Componenti:''' V, S, M (a bit of spiderweb)


'''Duration:''' Concentration, up to 1 hour
'''Duration:''' Concentrazione, up to 1 hour


You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
Riga 16: Riga 16:
Each creature that starts its turn in the webs or that enters them during its turn must make a
Each creature that starts its turn in the webs or that enters them during its turn must make a


Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
Destrezza saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.


A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
A creature restrained by the webs can use its action to make a Forza check against your spell save DC. If it succeeds, it is no longer restrained.


The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Riga 25: Riga 25:
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Web -->

Versione delle 13:18, 3 lug 2026

Web

2nd-level conjuration

Casting Time: 1 action

Range: 60 feet

Componenti: V, S, M (a bit of spiderweb)

Duration: Concentrazione, up to 1 hour

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.

If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.

Each creature that starts its turn in the webs or that enters them during its turn must make a

Destrezza saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.

A creature restrained by the webs can use its action to make a Forza check against your spell save DC. If it succeeds, it is no longer restrained.

The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.