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Spiritual Weapon: differenze tra le versioni

Da D&D Next.
Reimport Spells: Spiritual Weapon (formattato)
Etichetta: Ripristino manuale
Traduzione incantesimi: Spiritual Weapon
Riga 1: Riga 1:
=== Spiritual Weapon ===
=== Spiritual Arma ===
''2nd-level evocation''
''2nd-level evocation''


Riga 6: Riga 6:
'''Range:''' 60 feet
'''Range:''' 60 feet


'''Components:''' V, S
'''Componenti:''' V, S


'''Duration:''' 1 minute
'''Duration:''' 1 minute
Riga 16: Riga 16:
The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.
The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.


****'''At Higher Levels'''****. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.
'''''At Higher Livelli'''''. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Spiritual Weapon -->

Versione delle 13:18, 3 lug 2026

Spiritual Arma

2nd-level evocation

Casting Time: 1 bonus action

Range: 60 feet

Componenti: V, S

Duration: 1 minute

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

At Higher Livelli. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.