Spike Growth: differenze tra le versioni
Aspetto
Reimport Spells: Spike Growth (formattato) Etichetta: Ripristino manuale |
Traduzione incantesimi: Spike Growth |
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| Riga 6: | Riga 6: | ||
'''Range:''' 150 feet | '''Range:''' 150 feet | ||
''' | '''Componenti:''' V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point) | ||
'''Duration:''' | '''Duration:''' Concentrazione, up to 10 minutes | ||
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. | The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. | ||
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a | The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Saggezza (Percezione) check against your spell save DC to recognize the terrain as hazardous before entering it. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Incantesimi]] | [[Categoria:Incantesimi]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- Originale: Spike Growth --> | |||
Versione delle 13:18, 3 lug 2026
Spike Growth
2nd-level transmutation
Casting Time: 1 action
Range: 150 feet
Componenti: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)
Duration: Concentrazione, up to 10 minutes
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Saggezza (Percezione) check against your spell save DC to recognize the terrain as hazardous before entering it.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.