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Sanctuary: differenze tra le versioni

Da D&D Next.
Reimport Spells: Sanctuary (formattato)
Etichetta: Ripristino manuale
Traduzione incantesimi: Sanctuary
Riga 6: Riga 6:
'''Range:''' 30 feet
'''Range:''' 30 feet


'''Components:''' V, S, M (a small silver mirror)
'''Componenti:''' V, S, M (a small silver mirror)


'''Duration:''' 1 minute
'''Duration:''' 1 minute


You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Saggezza saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.


If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
Riga 17: Riga 17:
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Sanctuary -->

Versione delle 13:18, 3 lug 2026

Sanctuary

1st-level abjuration

Casting Time: 1 bonus action

Range: 30 feet

Componenti: V, S, M (a small silver mirror)

Duration: 1 minute

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Saggezza saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

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