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Ancient White Dragon (Cromatico): differenze tra le versioni

Da D&D Next.
Import Monsters_batch1: Ancient White Dragon (Chromatic)
 
Reimport Monsters: Ancient White Dragon (Chromatic) (formattato)
Riga 1: Riga 1:
# Ancient White Dragon (Chromatic)
= Ancient White Dragon (Chromatic) =
 
''Gargantuan dragon, chaotic evil''
*Gargantuan dragon, chaotic evil*


'''Armor Class''' 20 (natural armor)
'''Armor Class''' 20 (natural armor)
Riga 9: Riga 8:
'''Speed''' 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
'''Speed''' 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.


| STR     | DEX     | CON     | INT     | WIS     | CHA     |
{| class="wikitable"
|---------|---------|---------|---------|---------|---------|
! STR
| 26 (+8) | 10 (+0) | 26 (+8) | 10 (+0) | 13 (+1) | 14 (+2) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 26 (+8)
| 10 (+0)
| 26 (+8)
| 10 (+0)
| 13 (+1)
| 14 (+2)
|}


'''Saving Throws''' Dex +6, Con +14, Wis +7, Cha +8
'''Saving Throws''' Dex +6, Con +14, Wis +7, Cha +8
Riga 25: Riga 41:
'''Challenge''' 20 (25,000 XP)
'''Challenge''' 20 (25,000 XP)


*'''Ice Walk'''*. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
****'''Ice Walk'''**'''. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.


*'''Legendary Resistance (3/Day)'''*. If the dragon fails a saving throw, it can choose to succeed instead.
'''**'''Legendary Resistance (3/Day)'''**'''. If the dragon fails a saving throw, it can choose to succeed instead.


###### Actions
###### Actions


*'''Multiattack'''*. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
'''**'''Multiattack'''**'''. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


*'''Bite'''*. *Melee Weapon Attack:* +14 to hit, reach 15 ft., one target. *Hit:* 19 (2d10+8) piercing damage plus 9 (2d8) cold damage.
'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +14 to hit, reach 15 ft., one target. ''Hit:'' 19 (2d10+8) piercing damage plus 9 (2d8) cold damage.


*'''Claw'''*. *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 15 (2d6+8) slashing damage.
'''**'''Claw'''**'''. ''Melee Weapon Attack:'' +14 to hit, reach 10 ft., one target. ''Hit:'' 15 (2d6+8) slashing damage.


*'''Tail'''*. *Melee Weapon Attack:* +14 to hit, reach 20 ft., one target. *Hit:* 17 (2d8+8) bludgeoning damage.
'''**'''Tail'''**'''. ''Melee Weapon Attack:'' +14 to hit, reach 20 ft., one target. ''Hit:'' 17 (2d8+8) bludgeoning damage.


*'''Frightful Presence'''*. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
'''**'''Frightful Presence'''**'''. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


*'''Cold Breath (Recharge 5-6)'''*. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.
'''**'''Cold Breath (Recharge 5-6)'''****. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.


###### Legendary Actions
###### Legendary Actions
Riga 52: Riga 68:


'''Wing Attack (Costs 2 Actions)'''. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
'''Wing Attack (Costs 2 Actions)'''. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:25, 3 lug 2026

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