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Harm: differenze tra le versioni

Da D&D Next.
Reimport Spells: Harm (formattato)
Etichetta: Ripristino manuale
Traduzione incantesimi: Harm
Riga 6: Riga 6:
'''Range:''' 60 feet
'''Range:''' 60 feet


'''Components:''' V, S
'''Componenti:''' V, S


'''Duration:''' Instantaneous
'''Duration:''' Instantaneous


You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.
You unleash a virulent disease on a creature that you can see within range. The target must make a Costituzione saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Harm -->

Versione delle 13:14, 3 lug 2026

Harm

6th-level necromancy

Casting Time: 1 action

Range: 60 feet

Componenti: V, S

Duration: Instantaneous

You unleash a virulent disease on a creature that you can see within range. The target must make a Costituzione saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

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