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Gust of Wind: differenze tra le versioni

Da D&D Next.
Reimport Spells: Gust of Wind (formattato)
Etichetta: Ripristino manuale
Traduzione incantesimi: Gust of Wind
Riga 6: Riga 6:
'''Range:''' Self (60-foot line)
'''Range:''' Self (60-foot line)


'''Components:''' V, S, M (a legume seed)
'''Componenti:''' V, S, M (a legume seed)


'''Duration:''' Concentration, up to 1 minute
'''Duration:''' Concentrazione, up to 1 minute


A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Forza saving throw or be pushed 15 feet away from you in a direction following the line.


Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
Riga 21: Riga 21:
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Gust of Wind -->

Versione delle 13:14, 3 lug 2026

Gust of Wind

2nd-level evocation

Casting Time: 1 action

Range: Self (60-foot line)

Componenti: V, S, M (a legume seed)

Duration: Concentrazione, up to 1 minute

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Forza saving throw or be pushed 15 feet away from you in a direction following the line.

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

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