Calm Emotions: differenze tra le versioni
Reimport Spells: Calm Emotions (formattato) Etichetta: Ripristino manuale |
Traduzione incantesimi: Calm Emotions |
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| Riga 6: | Riga 6: | ||
'''Range:''' 60 feet | '''Range:''' 60 feet | ||
''' | '''Componenti:''' V, S | ||
'''Duration:''' | '''Duration:''' Concentrazione, up to 1 minute | ||
You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot radius sphere centered on a point you choose within range must make a | You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot radius sphere centered on a point you choose within range must make a Carisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. | ||
You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. | You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. | ||
| Riga 19: | Riga 19: | ||
[[Categoria:Incantesimi]] | [[Categoria:Incantesimi]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- Originale: Calm Emotions --> | |||
Versione delle 13:10, 3 lug 2026
Calm Emotions
2nd-level enchantment
Casting Time: 1 action
Range: 60 feet
Componenti: V, S
Duration: Concentrazione, up to 1 minute
You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot radius sphere centered on a point you choose within range must make a Carisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.
You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the GM rules otherwise.