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Calm Emotions: differenze tra le versioni

Da D&D Next.
Reimport Spells: Calm Emotions (formattato)
Etichetta: Ripristino manuale
Traduzione incantesimi: Calm Emotions
Riga 6: Riga 6:
'''Range:''' 60 feet
'''Range:''' 60 feet


'''Components:''' V, S
'''Componenti:''' V, S


'''Duration:''' Concentration, up to 1 minute
'''Duration:''' Concentrazione, up to 1 minute


You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.
You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot radius sphere centered on a point you choose within range must make a Carisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.


You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
Riga 19: Riga 19:
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Calm Emotions -->

Versione delle 13:10, 3 lug 2026

Calm Emotions

2nd-level enchantment

Casting Time: 1 action

Range: 60 feet

Componenti: V, S

Duration: Concentrazione, up to 1 minute

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot radius sphere centered on a point you choose within range must make a Carisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the GM rules otherwise.

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