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Air Elemental: differenze tra le versioni

Da D&D Next.
Import Monsters_batch1: Air Elemental
 
Reimport Monsters: Air Elemental (formattato)
Riga 1: Riga 1:
### Air Elemental
=== Air Elemental ===
 
''Large elemental, neutral''
*Large elemental, neutral*


'''Armor Class''' 15
'''Armor Class''' 15
Riga 9: Riga 8:
'''Speed''' 0 ft., fly 90 ft. (hover)
'''Speed''' 0 ft., fly 90 ft. (hover)


| STR     | DEX     | CON     | INT   | WIS     | CHA   |
{| class="wikitable"
|---------|---------|---------|--------|---------|--------|
! STR
| 14 (+2) | 20 (+5) | 14 (+2) | 6 (-2) | 10 (+0) | 6 (-2) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| ---------
| --------
! 14 (+2)
| 20 (+5)
| 14 (+2)
| 6 (-2)
| 10 (+0)
| 6 (-2)
|}


'''Damage Resistances''' lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
'''Damage Resistances''' lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Riga 25: Riga 41:
'''Challenge''' 5 (1,800 XP)
'''Challenge''' 5 (1,800 XP)


*'''Air Form'''*. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
****'''Air Form'''**'''. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.


###### Actions
###### Actions


*'''Multiattack'''*. The elemental makes two slam attacks.
'''**'''Multiattack'''**'''. The elemental makes two slam attacks.


*'''Slam'''*. *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 14 (2d8+5) bludgeoning damage.
'''**'''Slam'''**'''. ''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one target. ''Hit:'' 14 (2d8+5) bludgeoning damage.


*'''Whirlwind (Recharge 4-6)'''*. Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8+2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
'''**'''Whirlwind (Recharge 4-6)'''****. Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8+2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.


If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:25, 3 lug 2026

Air Elemental

Large elemental, neutral

Armor Class 15

Hit Points 90 (12d10+24)

Speed 0 ft., fly 90 ft. (hover)

STR DEX CON INT WIS CHA --------- --------- --------- -------- --------- -------- 14 (+2) 20 (+5) 14 (+2) 6 (-2) 10 (+0) 6 (-2)

Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 60 ft., passive Perception 10

Languages Auran

Challenge 5 (1,800 XP)

        • Air Form**. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
            1. Actions

**Multiattack**. The elemental makes two slam attacks.

**Slam**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) bludgeoning damage.

**Whirlwind (Recharge 4-6)****. Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8+2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

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