Air Elemental: differenze tra le versioni
Import Monsters_batch1: Air Elemental |
Reimport Monsters: Air Elemental (formattato) |
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| Riga 1: | Riga 1: | ||
=== Air Elemental === | |||
''Large elemental, neutral'' | |||
'''Armor Class''' 15 | '''Armor Class''' 15 | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 0 ft., fly 90 ft. (hover) | '''Speed''' 0 ft., fly 90 ft. (hover) | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| -------- | |||
! 14 (+2) | |||
| 20 (+5) | |||
| 14 (+2) | |||
| 6 (-2) | |||
| 10 (+0) | |||
| 6 (-2) | |||
|} | |||
'''Damage Resistances''' lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks | '''Damage Resistances''' lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks | ||
| Riga 25: | Riga 41: | ||
'''Challenge''' 5 (1,800 XP) | '''Challenge''' 5 (1,800 XP) | ||
*'''Air Form'''*. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. | ****'''Air Form'''**'''. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. | ||
###### Actions | ###### Actions | ||
*'''Multiattack'''*. The elemental makes two slam attacks. | '''**'''Multiattack'''**'''. The elemental makes two slam attacks. | ||
*'''Slam'''*. | '''**'''Slam'''**'''. ''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one target. ''Hit:'' 14 (2d8+5) bludgeoning damage. | ||
*'''Whirlwind (Recharge 4-6)'''*. Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8+2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. | '''**'''Whirlwind (Recharge 4-6)'''****. Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8+2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. | ||
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone. | If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:25, 3 lug 2026
Air Elemental
Large elemental, neutral
Armor Class 15
Hit Points 90 (12d10+24)
Speed 0 ft., fly 90 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | -------- | --------- | -------- | 14 (+2) | 20 (+5) | 14 (+2) | 6 (-2) | 10 (+0) | 6 (-2) |
|---|
Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Auran
Challenge 5 (1,800 XP)
- Air Form**. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
- Actions
**Multiattack**. The elemental makes two slam attacks.
**Slam**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) bludgeoning damage.
**Whirlwind (Recharge 4-6)****. Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8+2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.