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Mostro della Ruggine: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Rust Monster (formattato)
 
m Admin ha spostato la pagina Rust Mostro a Mostro della Ruggine: Traduzione titolo italiano
 
(5 versioni intermedie di 2 utenti non mostrate)
Riga 1: Riga 1:
== Rust Monster ==
== Rust Monster ==\n''Media mostruosità, non allineato''\n\n'''Classe Armatura''' 14 (armatura naturale)\n\n'''Punti Ferita''' 27 (5d8+5)\n\n'''Velocità''' 12,2 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| ---------\n| ---------\n| --------\n| ---------\n| --------\n! 13 (+1)\n| 12 (+1)\n| 13 (+1)\n| 2 (-4)\n| 13 (+1)\n| 6 (-2)\n|}\n\n'''Sensi''' visione al buio 18,3 m, Percezione passiva 11\n\n'''Linguaggi''' -\n\n'''Grado di Sfida''' 1/2 (100 PE)\n\n'''''''''Iron Scent'''''''''. The rust monster can pinpoint, by scent, the location of ferrous metal within 9,1 m of it.\n\n'''''''''Rust Metal'''''''''. Any nonmagical arma made of metal that hits the rust monster corrodes. After dealing danni, the arma takes a permanent and cumulative -1 penalty to danni rolls. If its penalty drops to -5, the arma is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing danni.\n\n###### Azioni\n\n'''''''''Bite'''''''''. ''Attacco con Arma da Mischia:'' +3 per colpire, portata 1,5 m, un bersaglio. ''Hit:'' 5 (1d8+1) perforanti danni.\n\n'''''''''Antennae'''''''''. The rust monster corrodes a nonmagical ferrous metal object it can see within 1,5 m of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch.\n\nIf the object touched is either metal armor or a metal scudo being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a scudo that drops to a +0 bonus is destroyed. If the object touched is a held metal arma, it rusts as described in the Rust Metal trait.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]
''Medium monstrosity, unaligned''
<!-- Tradotto AI 2026-07-03 -->
 
'''Armor Class''' 14 (natural armor)
 
'''Hit Points''' 27 (5d8+5)
 
'''Speed''' 40 ft.
 
{| class="wikitable"
! STR
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| ---------
| --------
! 13 (+1)
| 12 (+1)
| 13 (+1)
| 2 (-4)
| 13 (+1)
| 6 (-2)
|}
 
'''Senses''' darkvision 60 ft., passive Perception 11
 
'''Languages''' -
 
'''Challenge''' 1/2 (100 XP)
 
****'''Iron Scent'''**'''. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
 
'''**'''Rust Metal'''**'''. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.
 
###### Actions
 
'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d8+1) piercing damage.
 
'''**'''Antennae'''****. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch.
 
If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.
 
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]

Versione attuale delle 00:16, 10 lug 2026

== Rust Monster ==\nMedia mostruosità, non allineato\n\nClasse Armatura 14 (armatura naturale)\n\nPunti Ferita 27 (5d8+5)\n\nVelocità 12,2 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| ---------\n| ---------\n| --------\n| ---------\n| --------\n! 13 (+1)\n| 12 (+1)\n| 13 (+1)\n| 2 (-4)\n| 13 (+1)\n| 6 (-2)\n|}\n\nSensi visione al buio 18,3 m, Percezione passiva 11\n\nLinguaggi -\n\nGrado di Sfida 1/2 (100 PE)\n\n''''Iron Scent''''. The rust monster can pinpoint, by scent, the location of ferrous metal within 9,1 m of it.\n\n''''Rust Metal''''. Any nonmagical arma made of metal that hits the rust monster corrodes. After dealing danni, the arma takes a permanent and cumulative -1 penalty to danni rolls. If its penalty drops to -5, the arma is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing danni.\n\n###### Azioni\n\n''''Bite''''. Attacco con Arma da Mischia: +3 per colpire, portata 1,5 m, un bersaglio. Hit: 5 (1d8+1) perforanti danni.\n\n''''Antennae''''. The rust monster corrodes a nonmagical ferrous metal object it can see within 1,5 m of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch.\n\nIf the object touched is either metal armor or a metal scudo being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a scudo that drops to a +0 bonus is destroyed. If the object touched is a held metal arma, it rusts as described in the Rust Metal trait.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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