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Pit Fiend (Diavolo): differenze tra le versioni

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(2 versioni intermedie di 2 utenti non mostrate)
Riga 1: Riga 1:
=== Pit Fiend (Devil) ===
=== Pit Immundo (Diavolo) ===
''Large fiend (devil), lawful evil''
''Grande immondo (devil), legale malvagio''


'''Armor Class''' 19 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 19 (armatura naturale)


'''Hit Points''' 300 (24d10+168)
'''Punti Ferita''' 300 (24d10+168)


'''Speed''' 30 ft., fly 60 ft.
'''Velocità''' 9 m, fly 18 m


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|---------|---------|---------|---------|---------|---------|
| DEX
| 26 (+8) | 14 (+2) | 24 (+7) | 22 (+6) | 18 (+4) | 24 (+7) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 26 (+8)
| 14 (+2)
| 24 (+7)
| 22 (+6)
| 18 (+4)
| 24 (+7)
|}


'''Saving Throws''' Dex +8, Con +13, Wis +10
'''Tiri Salvezza''' Dex +8, Con +13, Wis +10


'''Damage Resistances''' cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
'''Danno Resistances''' freddo; contundenti, perforanti, and taglienti from nonmagical attacks that aren't silvered


'''Damage Immunities''' fire, poison
'''Danno Immunities''' fuoco, veleno


'''Condition Immunities''' poisoned
'''Immunità alle Condizioni''' avvelenata


'''Senses''' truesight 120 ft., passive Perception 14
'''Sensi''' vista nel vero 36 m, passive Percezione 14


'''Languages''' Infernal, telepathy 120 ft.
'''Linguaggi''' Infernal, telepathy 36 m


'''Challenge''' 20 (25,000 XP)
'''Grado di Sfida''' 20 (25,000 PE)


****'''Fear Aura'''**'''. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.
'''''Fear Aura'''''. Any creature hostile to the pit immondo that starts its turn within 6 m of the pit immondo must make a DC 21 Saggezza tiro salvezza, unless the pit immondo is incapace. On a failed save, the creature is spaventata until the start of its next turn. If a creature's tiro salvezza is successful, the creature is immune to the pit immondo's Fear Aura for the next 24 hours.


'''**'''Magic Resistance'''**'''. The pit fiend has advantage on saving throws against spells and other magical effects.
'''''Magic Resistenza'''''. The pit immondo has vantaggio on tiro salvezzas against spells and other magical effects.


'''**'''Magic Weapons'''**'''. The pit fiend's weapon attacks are magical.
'''''Magic Armi'''''. The pit immondo's weapon attacks are magical.


'''**'''Innate Spellcasting'''**'''. The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material Components
'''''Innate Lancio di [[:Categoria:Incantesimi|incantesimi]]'''''. The pit immondo's spellcasting ability is Carisma (CD tiro salvezza incantesimi 21). The pit immondo can innately cast the following spells, requiring no material Componenti


At will: ''detect magic'', ''fireball''
At will: ''detect magic'', ''fuocoball''


3/day each: ''hold monster'', ''wall of fire''
3/day each: ''hold monster'', ''wall of fuoco''


###### Actions
###### Azioni


'''**'''Multiattack'''**'''. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.
'''''Multiattacco'''''. The pit immondo makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.


'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +14 to hit, reach 5 ft., one target. ''Hit:'' 22 (4d6+8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
'''''Bite'''''. ''Arma da Mischia Attacco:'' +14 a colpire, portata 1.5 m, un bersaglio. ''Colpito:'' 22 (4d6+8) perforanti damage. The target must succeed on a DC 21 Costituzione tiro salvezza or become avvelenata. While avvelenata in this way, the target can't regain hit points, and it takes 21 (6d6) veleno damage at the start of each of its turns. The avvelenata target can repeat the tiro salvezza at the end of each of its turns, ending the effect on itself on a success.


'''**'''Claw'''**'''. ''Melee Weapon Attack:'' +14 to hit, reach 10 ft., one target. ''Hit:'' 17 (2d8+8) slashing damage.
'''''Claw'''''. ''Arma da Mischia Attacco:'' +14 a colpire, portata 3 m, un bersaglio. ''Colpito:'' 17 (2d8+8) taglienti damage.


'''**'''Mace'''**'''. ''Melee Weapon Attack:'' +14 to hit, reach 10 ft., one target. ''Hit:'' 15 (2d6+8) bludgeoning damage plus 21 (6d6) fire damage.
'''''Mace'''''. ''Arma da Mischia Attacco:'' +14 a colpire, portata 3 m, un bersaglio. ''Colpito:'' 15 (2d6+8) contundenti damage plus 21 (6d6) fuoco damage.


'''**'''Tail'''****. ''Melee Weapon Attack:'' +14 to hit, reach 10 ft., one target. ''Hit:'' 24 (3d10+8) bludgeoning damage.
'''''Tail'''''. ''Arma da Mischia Attacco:'' +14 a colpire, portata 3 m, un bersaglio. ''Colpito:'' 24 (3d10+8) contundenti damage.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Tradotto AI 2026-07-03 -->

Versione attuale delle 00:15, 10 lug 2026

Pit Immundo (Diavolo)

Grande immondo (devil), legale malvagio

classe Armatura 19 (armatura naturale)

Punti Ferita 300 (24d10+168)

Velocità 9 m, fly 18 m

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 26 (+8) | 14 (+2) | 24 (+7) | 22 (+6) | 18 (+4) | 24 (+7) |

Tiri Salvezza Dex +8, Con +13, Wis +10

Danno Resistances freddo; contundenti, perforanti, and taglienti from nonmagical attacks that aren't silvered

Danno Immunities fuoco, veleno

Immunità alle Condizioni avvelenata

Sensi vista nel vero 36 m, passive Percezione 14

Linguaggi Infernal, telepathy 36 m

Grado di Sfida 20 (25,000 PE)

Fear Aura. Any creature hostile to the pit immondo that starts its turn within 6 m of the pit immondo must make a DC 21 Saggezza tiro salvezza, unless the pit immondo is incapace. On a failed save, the creature is spaventata until the start of its next turn. If a creature's tiro salvezza is successful, the creature is immune to the pit immondo's Fear Aura for the next 24 hours.

Magic Resistenza. The pit immondo has vantaggio on tiro salvezzas against spells and other magical effects.

Magic Armi. The pit immondo's weapon attacks are magical.

Innate Lancio di incantesimi. The pit immondo's spellcasting ability is Carisma (CD tiro salvezza incantesimi 21). The pit immondo can innately cast the following spells, requiring no material Componenti

At will: detect magic, fuocoball

3/day each: hold monster, wall of fuoco

            1. Azioni

Multiattacco. The pit immondo makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

Bite. Arma da Mischia Attacco: +14 a colpire, portata 1.5 m, un bersaglio. Colpito: 22 (4d6+8) perforanti damage. The target must succeed on a DC 21 Costituzione tiro salvezza or become avvelenata. While avvelenata in this way, the target can't regain hit points, and it takes 21 (6d6) veleno damage at the start of each of its turns. The avvelenata target can repeat the tiro salvezza at the end of each of its turns, ending the effect on itself on a success.

Claw. Arma da Mischia Attacco: +14 a colpire, portata 3 m, un bersaglio. Colpito: 17 (2d8+8) taglienti damage.

Mace. Arma da Mischia Attacco: +14 a colpire, portata 3 m, un bersaglio. Colpito: 15 (2d6+8) contundenti damage plus 21 (6d6) fuoco damage.

Tail. Arma da Mischia Attacco: +14 a colpire, portata 3 m, un bersaglio. Colpito: 24 (3d10+8) contundenti damage.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.