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Enthrall: differenze tra le versioni

Da D&D Next.
Import SRD 5.1 bulk
Etichetta: Rimosso redirect
Pubblicato da SRD 5.1
 
(Una versione intermedia di un altro utente non mostrate)
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== Enthrall ==


*2°-level Ammaliamento*
''2nd-level enchantment''


'''Tempo di Lancio:''' 1 azione
'''Casting Time:''' 1 action


'''Gittata:''' 60 metri
'''Range:''' 60 feet


'''Componenti:''' V, S
'''Components:''' V, S


'''Durata:''' 1 minuto
'''Duration:''' 1 minute


You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom tiro salvezza. Any creature that can't be charmed succeeds on this tiro salvezza automatically, and if you or your companions are fighting a creature, it has vantaggio on the save. On a failed save, the target has svantaggio on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.
You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.


[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
[[Categoria:SRD 5.1]]
{{Licenza|versione=5.1}}
 
<!-- Import bulk SRD 5.1 spells -->

Versione attuale delle 23:49, 9 lug 2026

Enthrall

2nd-level enchantment

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: 1 minute

You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.