Disintegrare: differenze tra le versioni
Import SRD 5.1 bulk |
Popolata da SRD 5.1 IT - Spells_batch1 |
||
| (Una versione intermedia di un altro utente non mostrate) | |||
| Riga 1: | Riga 1: | ||
=== Disintegrate === | |||
''6th-level transmutation'' | |||
**Casting Time:** 1 action | |||
**Range:** 60 feet | |||
**Components:** V, S, M (a lodestone and a pinch of dust) | |||
**Duration:** Instantaneous | |||
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by | A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by ''wall of force''. | ||
A creature targeted by this spell must make a Dexterity | A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points. | ||
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a | A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a ''true resurrection'' or a ''wish'' spell. | ||
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot cube portion of it. A magic item is unaffected by this spell. | This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot cube portion of it. A magic item is unaffected by this spell. | ||
'''At Higher Levels'''. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
<!-- | [[Categoria:Incantesimi]] | ||
[[Categoria:SRD 5.1]] | |||
<!-- SRD: Spells_batch1 --> | |||
Versione attuale delle 00:07, 10 lug 2026
Disintegrate
6th-level transmutation
- Casting Time:** 1 action
- Range:** 60 feet
- Components:** V, S, M (a lodestone and a pinch of dust)
- Duration:** Instantaneous
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot cube portion of it. A magic item is unaffected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.