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Gelatinous Cube (Melma): differenze tra le versioni

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Reimport Monsters: Gelatinous Cube (Ooze) (formattato)
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(5 versioni intermedie di 4 utenti non mostrate)
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=== Gelatinous Cube (Ooze) ===
=== Gelatinous Cube (Melma) ===
''Large ooze, unaligned''
''Grande melma, non allineato''


'''Armor Class''' 6
'''[[:Categoria:Classi|classe]] Armatura''' 6


'''Hit Points''' 84 (8d10+40)
'''Punti Ferita''' 84 (8d10+40)


'''Speed''' 15 ft.
'''Velocità''' 15 m


{| class="wikitable"
| FOR | DES | COS | INT | SAG | CAR |
! STR
|---------|--------|---------|--------|--------|--------|
| DEX
| 14 (+2) | 3 (-4) | 20 (+5) | 1 (-5) | 6 (-2) | 1 (-5) |
| CON
| INT
| WIS
| CHA
! ---------
| --------
| ---------
| --------
| --------
| --------
! 14 (+2)
| 3 (-4)
| 20 (+5)
| 1 (-5)
| 6 (-2)
| 1 (-5)
|}


'''Condition Immunities''' blinded, charmed, deafened, exhaustion, frightened, prone
'''Immunità alle Condizioni''' accecata, ammaliata, assordita, esaurimento, spaventata, pronata


'''Senses''' blindsight 60 ft. (blind beyond this radius), passive Perception 8
'''Sensi''' vista cieca 60 m (blind beyond this radius), passive Percezione 8


'''Languages''' -
'''Linguaggi''' -


'''Challenge''' 2 (450 XP)
'''Grado di Sfida''' 2 (450 PE)


****'''Ooze Cube'''**'''. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.
'''''Melma Cube'''''. The cube takes up its entire space. Other creatura can enter the space, but a creatura that does so is subjected to the cube's Engulf and has svantaggio on the tiro salvezza.


Creatures inside the cube can be seen but have total cover.
Creatura inside the cube can be seen but have copertura totale.


A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.
A creatura within 5 metri of the cube can take an azione to pull a creatura or object out of the cube. Doing so requires a successful CD 12 Forza check, and the creatura making the attempt takes 10 (3d6) acidoo danno.


The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.
The cube can hold only one Grande creatura or up to four Media or piccolaer creatura inside it at a time.


'''**'''Transparent'''**'''. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.
'''''Transparent'''''. Even when the cube is in plain sight, it takes a successful CD 15 Saggezza (Percezione) check to spot a cube that has neither moved nor attaccoed. A creatura that tries to enter the cube's space while unaware of the cube is surprised by the cube.


###### Actions
###### Azioni


'''**'''Pseudopod'''**'''. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one creature. ''Hit:'' 10 (3d6) acid damage.
'''''Pseudopod'''''. ''Arma da Mischia Attacco:'' +4 a colpire, portata 5 m, una creatura. ''Colpito:'' 10 (3d6) acidoo danno.


'''**'''Engulf'''****. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.
'''''Engulf'''''. The cube moves up to its velocità. While doing so, it can enter Grande or piccolaer creatura' spaces. Whenever the cube enters a creatura's space, the creatura must make a CD 12 Destrezza tiro salvezza.


On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a successful save, the creatura can choose to be pushed 5 metri back or to the side of the cube. A creatura that chooses not to be pushed suffers the consequences of a failed tiro salvezza.


On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.
On a failed save, the cube enters the creatura's space, and the creatura takes 10 (3d6) acidoo danno and is engulfed. The engulfed creatura can't breathe, is trattenuta, and takes 21 (6d6) acidoo danno all'inizio of each of the cube's turns. When the cube moves, the engulfed creatura moves with it.


An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.
An engulfed creatura can try to escape by taking an azione to make a CD 12 Forza check. On a success, the creatura escapes and enters a space of its choice within 5 metri of the cube.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
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Versione attuale delle 23:41, 9 lug 2026

Gelatinous Cube (Melma)

Grande melma, non allineato

classe Armatura 6

Punti Ferita 84 (8d10+40)

Velocità 15 m

| FOR | DES | COS | INT | SAG | CAR | |---------|--------|---------|--------|--------|--------| | 14 (+2) | 3 (-4) | 20 (+5) | 1 (-5) | 6 (-2) | 1 (-5) |

Immunità alle Condizioni accecata, ammaliata, assordita, esaurimento, spaventata, pronata

Sensi vista cieca 60 m (blind beyond this radius), passive Percezione 8

Linguaggi -

Grado di Sfida 2 (450 PE)

Melma Cube. The cube takes up its entire space. Other creatura can enter the space, but a creatura that does so is subjected to the cube's Engulf and has svantaggio on the tiro salvezza.

Creatura inside the cube can be seen but have copertura totale.

A creatura within 5 metri of the cube can take an azione to pull a creatura or object out of the cube. Doing so requires a successful CD 12 Forza check, and the creatura making the attempt takes 10 (3d6) acidoo danno.

The cube can hold only one Grande creatura or up to four Media or piccolaer creatura inside it at a time.

Transparent. Even when the cube is in plain sight, it takes a successful CD 15 Saggezza (Percezione) check to spot a cube that has neither moved nor attaccoed. A creatura that tries to enter the cube's space while unaware of the cube is surprised by the cube.

            1. Azioni

Pseudopod. Arma da Mischia Attacco: +4 a colpire, portata 5 m, una creatura. Colpito: 10 (3d6) acidoo danno.

Engulf. The cube moves up to its velocità. While doing so, it can enter Grande or piccolaer creatura' spaces. Whenever the cube enters a creatura's space, the creatura must make a CD 12 Destrezza tiro salvezza.

On a successful save, the creatura can choose to be pushed 5 metri back or to the side of the cube. A creatura that chooses not to be pushed suffers the consequences of a failed tiro salvezza.

On a failed save, the cube enters the creatura's space, and the creatura takes 10 (3d6) acidoo danno and is engulfed. The engulfed creatura can't breathe, is trattenuta, and takes 21 (6d6) acidoo danno all'inizio of each of the cube's turns. When the cube moves, the engulfed creatura moves with it.

An engulfed creatura can try to escape by taking an azione to make a CD 12 Forza check. On a success, the creatura escapes and enters a space of its choice within 5 metri of the cube.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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