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Capanna di Leomund: differenze tra le versioni

Da D&D Next.
Import SRD 5.1
Popolata da SRD 5.1 IT - Spells
 
(Una versione intermedia di un altro utente non mostrate)
Riga 1: Riga 1:
=== Tiny Hut ===


*3°-level Evocazione (ritual)*
''3rd-level evocation (ritual)''


'''Tempo di Lancio:''' 1 minuto
**Casting Time:** 1 minute


'''Gittata:''' Se Stessi (10-foot radius hemisphere)
**Range:** Self (10-foot radius hemisphere)


'''Componenti:''' V, S, M (a small crystal bead)
**Components:** V, S, M (a small crystal bead)


'''Durata:''' 8 ore
**Duration:** 8 hours


A 10-foot radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.
A 10-foot radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.
Riga 16: Riga 17:
Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.
Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.


[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}


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[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
<!-- SRD: Spells -->

Versione attuale delle 00:19, 10 lug 2026

Tiny Hut

3rd-level evocation (ritual)

    • Casting Time:** 1 minute
    • Range:** Self (10-foot radius hemisphere)
    • Components:** V, S, M (a small crystal bead)
    • Duration:** 8 hours

A 10-foot radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.

Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.

Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.