Vai al contenuto

Camminare nel Vento: differenze tra le versioni

Da D&D Next.
Import SRD 5.1
Popolata da SRD 5.1 IT - Spells
 
(Una versione intermedia di un altro utente non mostrate)
Riga 1: Riga 1:
=== Wind Walk ===


*6°-level Trasmutazione*
''6th-level transmutation''


'''Tempo di Lancio:''' 1 minuto
**Casting Time:** 1 minute


'''Gittata:''' 30 metri
**Range:** 30 feet


'''Componenti:''' V, S, M (fuoco and holy water)
**Components:** V, S, M (fire and holy water)


'''Durata:''' 8 ore
**Duration:** 8 hours


You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 metri and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash azione or to revert to its normal form. Reverting takes 1 minuto, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minuto transformation.
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.


If a creature is in cloud form and flying when the effect ends, the creature descends 60 metri per round for 1 minuto until it lands, which it does safely. If it can't land after 1 minuto, the creature falls the remaining distance.
If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.


{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
[[Categoria:SRD 5.1]]
{{Licenza|versione=5.1}}
<!-- SRD: Spells -->
 
<!-- Import SRD 5.1 bulk spells -->

Versione attuale delle 23:55, 9 lug 2026

Wind Walk

6th-level transmutation

    • Casting Time:** 1 minute
    • Range:** 30 feet
    • Components:** V, S, M (fire and holy water)
    • Duration:** 8 hours

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.