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=== Fear ===


*3°-level Illusione*
''3rd-level illusion''


'''Tempo di Lancio:''' 1 azione
**Casting Time:** 1 action


'''Gittata:''' Se Stessi (30-foot cone)
**Range:** Self (30-foot cone)


'''Componenti:''' V, S, M (a white feather or the heart of a hen)
**Components:** V, S, M (a white feather or the heart of a hen)


'''Durata:''' concentrazione, up to 1 minuto
**Duration:** Concentration, up to 1 minute


You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom tiro salvezza or drop whatever it is holding and become frightened for the duration.
You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.


While frightened by this spell, a creature must take the Dash azione and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom tiro salvezza. On a successful save, the spell ends for that creature.
While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.


[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}


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[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
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Versione attuale delle 00:18, 10 lug 2026

Fear

3rd-level illusion

    • Casting Time:** 1 action
    • Range:** Self (30-foot cone)
    • Components:** V, S, M (a white feather or the heart of a hen)
    • Duration:** Concentration, up to 1 minute

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.

While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

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