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=== Ice Storm ===


*4°-level Evocazione*
''4th-level evocation''


'''Tempo di Lancio:''' 1 azione
**Casting Time:** 1 action


'''Gittata:''' 300 metri
**Range:** 300 feet


'''Componenti:''' V, S, M (a pinch of dust and a few drops of water)
**Components:** V, S, M (a pinch of dust and a few drops of water)


'''Durata:''' Istantanea
**Duration:** Instantaneous


A hail of rock-hard ice pounds to the ground in a 20-foot radius, 40-foot high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity tiro salvezza. A creature takes 2d8 bludgeoning damage and 4d6 freddo damage on a failed save, or half as much damage on a successful one.
A hail of rock-hard ice pounds to the ground in a 20-foot radius, 40-foot high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.


Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.


*'''At Higher Levels'''*. When you cast this spell using a slot incantesimo of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
'''At Higher Levels'''. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.


[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}


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[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
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Versione attuale delle 00:08, 10 lug 2026

Ice Storm

4th-level evocation

    • Casting Time:** 1 action
    • Range:** 300 feet
    • Components:** V, S, M (a pinch of dust and a few drops of water)
    • Duration:** Instantaneous

A hail of rock-hard ice pounds to the ground in a 20-foot radius, 40-foot high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.